Most Web3 games don’t lose attention all at once. It leaks out in small pieces.
You log in. Do what you planned. Leave a bit faster than yesterday.
Next time, even faster.
That’s how it goes.
I tried to compress my session in PIXELS. Do everything clean, no extra steps.
Couldn’t fully do it.
Kept getting sidetracked. Not in a dramatic way. Just small detours that didn’t really add anything but didn’t feel like a waste either.
That’s a weird spot.
Because once a game lets you cut all the “unnecessary” parts, you eventually cut the game itself.
This one still resists that a little.
Not saying it holds.
But it hasn’t turned into a pure efficiency loop yet.
And that delay that’s where attention either survives or disappears.

PIXEL
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