In the gaming world, folks often toss around the term 'sense of identity.' But if you ask them what it really means, most answers are pretty vague: it's just... looking different? Making sure others know I'm an OG? Feeling recognized?

These answers aren't wrong, but they're not solid enough. In a world with a real economy at play, if that sense of identity doesn't tie back to some kind of scarcity or functionality, it ultimately just becomes a self-serving sentiment.

Pixels has rolled out a bunch of cosmetic content. Special skins, limited edition accessories, holiday-themed looks. These things are among the top earners in traditional gaming because they cater not to functional needs but to expressive needs. People are willing to pay to 'let others see who I am.'

But the problem is, the social density in blockchain games is way lower than in traditional online games.

In an MMO, your outfit gets seen by thousands of players every day, and strutting around the main city in rare gear definitely gives you that feeling of being watched. But in Pixels, your getup is mostly seen by just you and a few folks farming next to you. The audience is way too small.

$PIXEL For outfit consumption to take off, the social density needs to rise first. Or let's think differently: make outfits not just visually distinct but functional too. For instance, certain limited edition outfits could provide a small efficiency boost or unlock access to specific areas. Then, it's not just about looking good, but being 'good-looking and useful'.

I see that #pixel the current outfit consumption isn't that large, which isn't necessarily a bad thing. It means there's no rush to overextend in that direction. But if they want to ramp up later, they first need to tackle a key issue: Are there actually enough eyes on this world?

Changing into more stylish gear on a stage where nobody's watching is pointless.

$PIXEL #pixel #身份造假