I tried to rush it and the game didn’t really cooperate.

That’s usually a good sign. Or a confusing one.

In most Web3 games, rushing works. You tighten the loop, cut everything extra, get in and out fast.

I did the same in PIXELS.

Felt off.

Not because it stopped me. I could still move fast. But the experience got thinner the more I pushed it.

So I slowed down again. Not intentionally. Just… didn’t feel like squeezing it.

That’s rare.

If a game loses something when you over-optimize it, players don’t fully convert into efficiency mode.

And when that doesn’t happen, behavior stays a bit unpredictable.

Could change later. Usually does.

But for now, it’s not rewarding pure speed the way most systems do.

That friction small, but noticeable.

#pixel @Pixels $PIXEL

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