I tried to rush it and the game didn’t really cooperate.
That’s usually a good sign. Or a confusing one.
In most Web3 games, rushing works. You tighten the loop, cut everything extra, get in and out fast.
I did the same in PIXELS.
Felt off.
Not because it stopped me. I could still move fast. But the experience got thinner the more I pushed it.
So I slowed down again. Not intentionally. Just… didn’t feel like squeezing it.
That’s rare.
If a game loses something when you over-optimize it, players don’t fully convert into efficiency mode.
And when that doesn’t happen, behavior stays a bit unpredictable.
Could change later. Usually does.
But for now, it’s not rewarding pure speed the way most systems do.
That friction small, but noticeable.

PIXEL
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