I just finished looking at how Pixels uses its currencies, and honestly, it makes sense when you think about it like a real game, not just a token project.
The way I see it, BERRY was made for normal daily play. Players could earn it, spend it, and use it while farming, crafting, upgrading, and doing regular game tasks. A currency like that needs to be easy to adjust because the team has to keep rewards, prices, and player activity balanced.
But $PIXEL has a bigger role. It’s not only for simple grinding. It’s used for more important things like premium items, upgrades, land features, and the wider Pixels world. So if $PIXEL was used for every small action in the game, it could put too much pressure on the token.
That’s why I think the two-currency system is smart. One currency supports everyday gameplay, while the other helps protect long-term value and bigger uses. It’s not a perfect system, but it’s much healthier than forcing one token to do everything.