Most GameFi projects ask how to distribute rewards.
Stacked seems to ask something different:
How can rewards change player behavior?
That feels less like a quest system and more like growth infrastructure.
The part I keep coming back to is the “redirect ad spend to players” idea. If gaming studios can move some acquisition budgets directly into measurable player rewards, this starts looking less like GameFi… and more like ad-tech for games.
Especially with an AI game economist optimizing retention, LTV and reward experiments.
Maybe @Pixels isn’t just expanding a game ecosystem.
Maybe it’s building infrastructure.
Am I overthinking it?

PIXEL
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