Operationally, that changes the loop. Coins handle repetition. Pixel shows up when actions need to be finalized, accelerated, or made visible beyond the current cycle. That creates a subtle retention pressure. If players want their effort to compound, they eventually face that boundary. The risk is obvious though. If those moments are too avoidable, demand weakens. If they feel forced, users drop off or optimize around them.

$PIXEL $DAM $PRL