The biggest problem with Web3 games is not attracting people, but retaining them.

Short-term incentives attract traffic, but content does not retain users.


Quest Economy solves this problem.

Its logic is:


  1. Time → Task


  2. Task → Behavior Data


  3. Behavior Data → Game Growth


  4. Game Growth → Long-term Player Incentives


  5. Incentives → New Player Retention


This is a 'participation-driven' structure, not a 'subsidy-driven' one.


YGG is positioned at the most critical point in this structure:

It has become the foundational protocol for the task economy.


In the future, when you open any fun Web3 game, the underlying task system is likely to be YGG Play.


What do you think is the task that players are most willing to do? Story-based? Challenge-based? Or economic-based?

@Yield Guild Games #YGGPlay $YGG

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