I've been playing PIXEL for exactly 35 days. I've drawn my own 'fatigue curve' to see how long a 'play-to-earn' game can keep a player's enthusiasm going.
Days 1-7: The Honeymoon Phase
The first 7 days are the happiest. Registering my wallet, claiming the newbie pack, planting my first seed. Every action feels new, every discovery is exciting. I can earn dozens of PIXEL in a day; although it's not much, it feels rewarding.
At this point, the driving force is 'exploration'. Not knowing what the game has to offer, I'm eager to try everything.
Days 8-14: Growth Phase
On day 8, I bought my second plot of land, upgraded my tools on day 10, and completed my first rare order on day 12. My earnings gradually increased, making over seventy PIXEL a day. I started researching strategies, optimizing my planting methods, and calculating my ROI.
At this point, the driving force is 'growth'. Seeing the numbers go up makes me want them to rise faster.
Days 15-21: Plateau period
By the end of the second week, my basic infrastructure was mostly complete, I bought everything I needed and upgraded what I had to. Earnings stabilized around 80 PIXEL per day, neither increasing nor decreasing. I repeated the same routine every day: plant, harvest, complete orders, sleep.
At this point, the driving force started shifting from 'growth' to 'inertia'. There's nothing new, but I'm reluctant to stop because I'm scared my earnings will drop.

Days 22-28: Fatigue period
In the third week, the fatigue set in. Before logging in each day, I had to pump myself up: 'Just play a little longer, just gather a bit more.' The daily tasks began to feel like a burden: I must harvest 50 crops, complete 5 orders, use fertilizer 3 times.
On day 25, I missed a day's tasks. The next day, I noticed my earnings dropped by 20%, but the sky didn't fall, and life didn't change. In that moment, I realized that those tasks, those rewards, those 'must-dos' aren't really that important.
At this point, the driving force has become 'inertia' plus 'fear of missing out'. I'm not really enjoying it anymore, but I'm still holding on.
Days 29-35: Burnout period
As the fourth week began, I found myself making excuses to not log in. 'I'm too tired today, I'll plant tomorrow.' 'Let me watch a video first, I'll get to it later.' Sometimes when I say 'later', I just end up sleeping.
On day 32, I logged in for the first time in two days. On the third day, I see half of my crops withered, expired tasks on the order board, and my wallet balance barely changed. Standing in the middle of this virtual farm, I suddenly feel how absurd it all is—I've spent over a month farming in a game, and all I've got is a string of tradeable numbers.
What can these numbers do? Can't buy coffee, can't pay rent. They're just sitting in my wallet, waiting for the day I can turn them into real money.
I asked a few friends who started playing with me. By day 35, less than a third were still online. Their reasons for quitting were all over the place: 'I'm bored', 'can't earn money', 'the project team isn't doing anything', 'found a better game'. But ultimately, it boils down to one thing: it's not worth continuing.
The truth behind the fatigue curve
The fatigue curve of PIXEL players is not an isolated case; it's a common issue for all 'play-to-earn' games. The excitement of the novelty phase is matched only by the difficulty of the fatigue phase.
The project team is trying to use 'daily tasks', 'limited-time events', and 'bonus rewards' to delay the decline of the fatigue curve. But these tactics can only ease the symptoms, not cure the underlying issue. Because the root cause is: when 'playing' turns into 'earning', the 'game' is no longer a game.
I'm still at day 35. I don't know how many more days I can last. Maybe I'll uninstall tomorrow, or maybe I can keep it going for another week.
But I know that the moment the fatigue outweighs the earnings, I'll walk away without hesitation.
