I was thinking about how $PIXEL is used in Pixels, and one thing stood out to me.

When we upgrade tools or land, we spend $PIXEL … and some of it just disappears. It gets burned.

Simple idea.

Less tokens in supply can be good if people still want the token. That part is easy to understand.

But what I actually like is something else.

Our actions in the game are connected to the token.

When I upgrade something, I’m not just making progress in the game. In a small way, I’m also reducing supply. I don’t think most people even think about it like that.

They just upgrade and move on.

But if you look at it closely, it’s a nice system.

More players upgrading means more burning.

And that can help over time.

Also, the token has a real use here.

You need PIXEL if you want to move faster in the game. It’s not just sitting in your wallet doing nothing. You actually use it.

That makes it feel more real.

At the same time, I try to stay a bit careful with this idea.

Because burning sounds good, but it only works well if the game is not giving out too many tokens as rewards.

So for me, the main thing is simple.

How much is being burned… and how much is being given out.

That’s what really matters.

Still, I like the direction. It’s simple, easy to understand, and it connects the game with the token in a natural way.

@Pixels $PIXEL #pixel