#pixel $PIXEL

I will be honest: What I keep circling back to is... Have you ever thought - do games actually want players or just want to increase metrics ? I mean... downloads, signups, these numbers can be easily increased. But those who stay, those who play, those who create value in ecosystem - it's hardest to retain. Seeing this new growth strategy of @Pixels , I felt like they're trying to tackle this dificult problem head-on. Take referral system. What I used to see before - invite, get a bonus right away. Here they've broken that. Now you only get reward when the user you bring proves to be useful - but it's really great. I mean, he's playing, engaging, contributing to the economy. It sounds a little harsh... but honestly, if you didn't do this, system would be filled with spam and more. Again, share-to-earn - this is a little subtle. From the outside, it seems like, okay, users will share, get rewards. But inside, it's actually a distribution layer. I mean, company is not doing marketing itself but making the players marketing channel. But there is tension here too...🤔 When incentives come, authenticity become a bit shaky. This is where social monitoring comes in. They are trying to separate genuine vs manipulated engagement. It is technikally ambitious... because keeping social signals clean is a very messy job. But if it works, it could become a benchmark for entire web3 gaming.

All in all, it seems to me - @Pixels is not looking to buy growth, it is looking to qualify growth. The point is simple, it is not who is coming... who is staying, that is more important. But one thing is not clear - will this earned-reward model be able to attract mass users ? Or is it only optimizeded for serious users ? There may be friction in short-term... but in long-term this may become the moat. I am not entirely sure yet. But this much is clear - they are at least trying to make something different...🚀