I Will Be Honest...
I’ve been watching this Closely, and honestly, it got me thinking.
Yeah... At first glance, the idea sounds great. You spend tokens inside the game to upgrade tools or improve land, And a portion of those tokens gets burned forever. That means supply goes down. Simple logic says: less supply + steady demand = higher price. Clean and attractive.
But then I Paused And asked myself something more important… how fast are tokens being burned compared to how Many are being created?
Because if new Tokens are constantly being given out as rewards at a higher rate than they’re being burned, then the Supply is still growing. And if supply keeps growing, the price pressure doesn’t magically disappear Just because some tokens are burned along the Way.
What I do find Interesting And actually respect is the connection Between player actions and token supply. Every Upgrade decision isn’t just gameplay, it’s part of the token Economy. That kind of alignment is rare.
Still, mechanics Alone Don’t tell the full story. The math behind them does.
So yeah, I’m watching, I’m Learning, and I’m thinking before getting too Excited.
