From "Play-to-Earn" to "Play-and-Own"
This topic addresses the industry's shift away from unsustainable tokenomics toward value-driven models.
The Core Announcement:A major strategic pivot for the project.
Announce that the game is formally moving beyond the "play-to-earn" label to embrace a "play-and-own" or "player-driven economy" model.
The goal is to attract players primarily with high-quality gameplay and secondarily with genuine ownership of valuable assets.
Key Elements to Include:
· New Revenue Models:
Detail the introduction of sustainable business models such as cosmetic NFT sales, battle passes, optional subscriptions, or a share of marketplace fees.
Emphasize that these are designed to be less dependent on token speculation.
· Enhanced Asset Utility:
Announce new utilities for in-game NFTs (e.g., governance rights, exclusive content access, revenue share from user-generated content) that create value beyond resale.
· Quality & Retention Focus:
Commit publicly to key performance indicators like user retention and session length over raw token earning metrics, aligning with broader industry drivers.
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