The real core competitiveness of Pixels lies not in it being 'fun,' but in the fact that it has built an extremely hardcore 'digital immune system' and 'business flywheel.'
To be honest, after watching so many ups and downs in chain games with my brothers, most projects eventually evolve into a 'who can run faster' escape game. Many brothers ask me: Isn't Pixels just a pixel-style farming game? With so many imitators, why can it firmly hold the top position of Ronin?
I think if you only treat it as a 'Web3 version of Stardew Valley,' you are underestimating its ambition. After studying the rules for so many days, I found that the real core competitiveness of Pixels lies not in it being 'fun,' but in the fact that it has built an extremely hardcore 'digital immune system' and 'business flywheel.'