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What If Your Customers Gave You More Money than You Gave Them?
An example is that of a coffee shop owner who hands out loyalty stamps to customers each morning when they purchase 9 cups of coffee and receive the 10th cup as a bonus (which is an expense) and the hope that eventually the math will work in your favour @Pixels However, now suppose you could actually measure, with precision, whether all the stamps you have issued into the market have brought you better returns than they have cost you not approximately and not by guesses but by a hard real time number telling you just how well your returns are doing it is all fine and it is all okay because what is behind this is the idea so easy to comprehend that it does not even require the use of any of such jargon to appreciate what ■ The Issue With Rewarding People Similar silent strain applies to every business which pays its customers since money is outlaid on rewards and discounts and cashbacks and free products and points programmes all go out of the business and into the pocket of the customer with the hope that the goodwill generated by the reward will generate increased revenues greater than the cost of the reward But most businesses never even bother to check that and they run reward programmes based on their intuition and noticing repeat customers and thinking $PIXEL This issue was solved some years ago in online advertising with a metric known as ROAS or Return on Ad Spend which is a simple ratio in which in case you spent 1,000 on advertising and made 3,000 in sales then your ROAS became 3 and it is straightforward and measurable and actionable and Pixels followed the same tradition and applied it to rewarding players in their gaming ecosystem and they called it RORS Return on R ■ What RORS Measures The question that RORS is answering is straightforward: given any amount of reward tokens given to players the question how much revenue the ecosystem receives in fees and economic activity is answered by the value of the reward token sent out so that when ; RORS = 0.5 then the ecosystem is spending two tokens to get one back and is subsidising its own players and depleting its reserves which is simply not sustainable and when RORS =1.0 then the amount of revenue Pixels is at the moment at about 0.8 which is pretty much closer to the target than most reward programmes ever get in large part because most reward programmes are not measuring it at all and Pixels is not just near the target but has constructed the target and made it public and is now working across it by designing ■ Why This Is Important Despite Never Having Played a Blockchain Game Most reward programmes in digital ecosystems be it gaming or otherwise are not sustainable since they lure users with high-reward rates and the rewards rates wear out as the user base expands and you are drilling yourself in to the ground and you are spending money to get more money and you are not spending money to get more people and you are optimising An ecosystem of games, where rewards are created and cause net-positive revenue, is not a dream, but an engineering problem that Pixels has specified well enough to solve in practice ■ The Bottom Line Passing RORS 1.0 would imply that Pixels has done something that almost no reward-driven system can ever do namely create a model where the giving of value to players and the creation of ecosystems are the same action and not mutually exclusive and opposite and is not a story about the business model but a story about gaming
#pixel $PIXEL @Pixels Каждая система вознаграждений в конечном итоге сталкивается с одним вопросом: является ли это устойчивым, или мы просто сжигаем капитал, чтобы поддерживать игроков счастливыми?
Pixels ответил на этот вопрос, создав RORS Возврат на затраты по вознаграждениям
Логика проста: на каждый токен, распределенный игрокам, сколько дохода возвращается в экосистему?
Думайте об этом как о ROAS в цифровой рекламе, только вместо измерения эффективности рекламы вы измеряете экономическую значимость стимулов для игроков
Сейчас Pixels находится на уровне ~0.8. Это означает, что машина близка. Не истекает кровью, не сломана, калибруется
Цель - преодолеть 1.0.
Этот единственный порог меняет все. RORS выше 1.0 означает, что вознаграждения не являются центром затрат, они являются движущей силой роста. Каждый токен, который покидает казну, возвращается с процентами
Экосистема не просто выживает за счет стимулов для игроков. Она извлекает из них прибыль. Большинство игровых протоколов вознаграждают игроков и надеются на лучшее
Pixels создает систему, где вознаграждение игроков - это бизнес-модель
Что если ваши клиенты дадут вам больше денег, чем вы им дали?
Примером является владелец кофейни, который раздает клиентам бонусные штампы каждое утро, когда они покупают 9 чашек кофе и получают 10-ю чашку в подарок (что является расходом) с надеждой, что в конечном итоге математика будет работать в вашу пользу
Однако теперь предположим, что вы действительно можете точно измерить, принесли ли все штампы, которые вы выпустили на рынок, вам лучшие доходы, чем они вам стоили, не приблизительно и не по догадкам, а по жесткому реальному числу, которое говорит вам, насколько хорошо работают ваши доходы, это все хорошо и это все нормально, потому что за этим стоит идея, которую так легко понять, что для ее оценки не требуется использование какого-либо жаргона
Why $PIXEL Is the Ecosystem Play Most Gamers Are Still Sleeping On
Most people look at a gaming token and see a price chart
They check the last 30 days, scan for a pump signal, and move on. That is the wrong lens entirely for what @Pixels is building
Because $PIXEL EL isn't just a gaming token. It's the nervous system of a functioning ecosystem and that distinction is worth your full attention. The Platform vs. Ecosystem Problem Here's the thing about gaming platforms and this is the part most people never stop to examine: platforms are infrastructure
They build walls, invite users in, and extract value from the activity happening inside. The users are the product. The engagement feeds the machine
When the platform wins, it wins alone. Ecosystems work differently
An ecosystem creates a cycle. Games feed gamers. Gamers generate data. Data drives better game mechanics and smarter incentives
Smarter incentives attract more games. The value flows in a loop, and every participant in that loop captures a share of what the loop produces
That is what Pixel has actually built not a gaming platform, but a living, self-reinforcing cycle connecting games, communities, data insights, and on-chain incentives
The architecture matters here. When value circulates rather than extracting upward to a platform owner, the asset at the center of that circulation accumulates in proportion to the cycle's growth
$PIXEL sits at the center of that cycle. What Holding Actually Means in This Context Let's be specific about what token utility means in this ecosytem versus the average play-and-earn setup
In most gaming tokens, you earn the token by playing and immediately sell it to whoever will buy. It's a revolving door. Price suppression is structural. The holders carry the bag while the farmers exit
Pixel's design flips the incentive logic. $PIXEL is positioned as the currency of the ecosystem meaning access to game features, advanced mechanics, and ecosystem privileges runs through the token
This isn't a reward token you farm and dump. It's the medium of exchange for a growing digital economy. As the ecosystem expands more games integrated, more gamers onboarded, more data flowing through the intelligence layer the demand for the token that denominates that economy expands with it
That's the compounding mechanism that most people miss when they're watching weekly candles
The 3 to 5 Year Thesis
There is a certain type of market participant who buys assets, holds them, and checks back in years later with a quiet smile. The buy-and-dump cycle is faster, noisier, and ultimately less rewarding. Not morally economically Gaming ecosystems that actually work don't announce their value in the first 90 days. They build user density. They iterate on game quality. They deepen the data layer. They onboard the next cohort of gamers who arrive not as speculators but as players who want access and then discover what the token unlocks
At that stage, you're not competing with flippers. You're holding the currency of an economy that has already been stress-tested, iterated, and proven
That's the spirit of a genuine holder. Real conviction isn't watching green candles — it's understanding the mechanism well enough that red ones don't move you
The Position
Stay close to $PIXEL . Not because the next 30 days will make you rich, but because ecosystems that close the loop between players, games, data, and incentives are genuinely rare and most people won't understand what they were looking at until after the window closes #pixel
The strongest positions are always taken in the quiet
This is not financial advice. Do your own research
Why $PIXEL Is the Ecosystem Play Most Gamers Are Still Sleeping On
Most people look at a gaming token and see a price chart @Pixels
They check the last 30 days, scan for a pump signal, and move on. That is the wrong lens entirely for what @Pixels is building
Because $PIXEL isn't just a gaming token. It's the nervous system of a functioning ecosystem and that distinction is worth your full attention. The Platform vs. Ecosystem Problem Here's the thing about gaming platforms and this is the part most people never stop to examine: platforms are infrastructure
They build walls, invite users in, and extract value from the activity happening inside. The users are the product. The engagement feeds the machine
When the platform wins, it wins alone. Ecosystems work differently
An ecosystem creates a cycle. Games feed gamers. Gamers generate data. Data drives better game mechanics and smarter incentives
Smarter incentives attract more games. The value flows in a loop, and every participant in that loop captures a share of what the loop produces
That is what Pixel has actually built not a gaming platform, but a living, self-reinforcing cycle connecting games, communities, data insights, and on-chain incentives
The architecture matters here. When value circulates rather than extracting upward to a platform owner, the asset at the center of that circulation accumulates in proportion to the cycle's growth
$PIXEL sits at the center of that cycle. What Holding Actually Means in This Context Let's be specific about what token utility means in this ecosytem versus the average play-and-earn setup
In most gaming tokens, you earn the token by playing and immediately sell it to whoever will buy. It's a revolving door. Price suppression is structural. The holders carry the bag while the farmers exit
Pixel's design flips the incentive logic. $PIXEL is positioned as the currency of the ecosystem meaning access to game features, advanced mechanics, and ecosystem privileges runs through the token
This isn't a reward token you farm and dump. It's the medium of exchange for a growing digital economy. As the ecosystem expands more games integrated, more gamers onboarded, more data flowing through the intelligence layer the demand for the token that denominates that economy expands with it
That's the compounding mechanism that most people miss when they're watching weekly candles
The 3 to 5 Year Thesis
There is a certain type of market participant who buys assets, holds them, and checks back in years later with a quiet smile. The buy-and-dump cycle is faster, noisier, and ultimately less rewarding. Not morally economically Gaming ecosystems that actually work don't announce their value in the first 90 days. They build user density. They iterate on game quality. They deepen the data layer. They onboard the next cohort of gamers who arrive not as speculators but as players who want access and then discover what the token unlocks
At that stage, you're not competing with flippers. You're holding the currency of an economy that has already been stress-tested, iterated, and proven
That's the spirit of a genuine holder. Real conviction isn't watching green candles — it's understanding the mechanism well enough that red ones don't move you
The Position
Stay close to $PIXEL. Not because the next 30 days will make you rich, but because ecosystems that close the loop between players, games, data, and incentives are genuinely rare and most people won't understand what they were looking at until after the window closes
The strongest positions are always taken in the quiet
This is not financial advice. Do your own research
Why $PIXEL Is the Ecosystem Play Most Gamers Are Still Sleeping On
Most people look at a gaming token and see a price chart
They check the last 30 days, scan for a pump signal, and move on. That is the wrong lens entirely for what @Pixel is building
Because $PIXEL isn't just a gaming token. It's the nervous system of a functioning ecosystem and that distinction is worth your full attention. The Platform vs. Ecosystem Problem Here's the thing about gaming platforms and this is the part most people never stop to examine: platforms are infrastructure
They build walls, invite users in, and extract value from the activity happening inside. The users are the product. The engagement feeds the machine
When the platform wins, it wins alone. Ecosystems work differently
An ecosystem creates a cycle. Games feed gamers. Gamers generate data. Data drives better game mechanics and smarter incentives
Smarter incentives attract more games. The value flows in a loop, and every participant in that loop captures a share of what the loop produces
That is what Pixel has actually built not a gaming platform, but a living, self-reinforcing cycle connecting games, communities, data insights, and on-chain incentives
The architecture matters here. When value circulates rather than extracting upward to a platform owner, the asset at the center of that circulation accumulates in proportion to the cycle's growth
$PIXEL sits at the center of that cycle. What Holding Actually Means in This Context Let's be specific about what token utility means in this ecosytem versus the average play-and-earn setup
In most gaming tokens, you earn the token by playing and immediately sell it to whoever will buy. It's a revolving door. Price suppression is structural. The holders carry the bag while the farmers exit
Pixel's design flips the incentive logic. $PIXEL is positioned as the currency of the ecosystem meaning access to game features, advanced mechanics, and ecosystem privileges runs through the token
This isn't a reward token you farm and dump. It's the medium of exchange for a growing digital economy. As the ecosystem expands more games integrated, more gamers onboarded, more data flowing through the intelligence layer the demand for the token that denominates that economy expands with it
That's the compounding mechanism that most people miss when they're watching weekly candles
The 3 to 5 Year Thesis
There is a certain type of market participant who buys assets, holds them, and checks back in years later with a quiet smile. The buy-and-dump cycle is faster, noisier, and ultimately less rewarding. Not morally economically Gaming ecosystems that actually work don't announce their value in the first 90 days. They build user density. They iterate on game quality. They deepen the data layer. They onboard the next cohort of gamers who arrive not as speculators but as players who want access and then discover what the token unlocks
At that stage, you're not competing with flippers. You're holding the currency of an economy that has already been stress-tested, iterated, and proven
That's the spirit of a genuine holder. Real conviction isn't watching green candles — it's understanding the mechanism well enough that red ones don't move you
The Position
Stay close to $PIXEL. Not because the next 30 days will make you rich, but because ecosystems that close the loop between players, games, data, and incentives are genuinely rare and most people won't understand what they were looking at until after the window closes
The strongest positions are always taken in the quiet
This is not financial advice. Do your own research
Почему $PIXEL - это экосистема, на которой большинство геймеров все еще спят
Большинство людей смотрят на игровой токен и видят график цен
Они проверяют последние 30 дней, сканируют на наличие сигнала о росте и продолжают. Это совершенно неправильный взгляд на то, что строит @Pixel
Потому что $PIXEL - это не просто игровая токен. Это нервная система функционирующей экосистемы, и это различие стоит вашего полного внимания. Проблема платформы против экосистемы Вот в чем дело с игровыми платформами, и это та часть, которую большинство людей никогда не останавливаются, чтобы изучить: платформы - это инфраструктура
Они строят стены, приглашают пользователей и извлекают ценность из активности, происходящей внутри. Пользователи - это продукт. Вовлеченность питает машину
#pixel $PIXEL Одна из причин, почему вам стоит накапливать $PIXEL от @pixel, заключается в том, что другие игровые платформы создали систему, #pixel создали экосистему, где это цикл, который соединяет игры и геймеров, данные аналитики и больше стимулов
Это действительно приносит вам преимущества как держателю, вы получаете более увеличенную ценность
Также это дает вам лучший доступ к игровым функциям, так как токен будет валютой в экосистеме
Одно, что вы можете сделать сейчас, это оставаться внимательным к pixel
Берегитесь результатов вашего пребывания через 3-5 лет, потому что это дух держателя, а не просто купить и сбросить Чада!
Настоящие мужчины ставят свои деньги там, где их рот!
Why Pixels Is Burning Down What It Built To Build Something Better
Pixels resembled a Web3 success story in 2024
Best game by number of people who play daily
20 million dollars. An economy of tokens creating actual economic activity. It had broken the code that dozens of GameFi projects had broken and failed to break.
And the figures were deceiving
Under the headline statistics, the economy was steadily getting worse. Value was being nibbled away by token inflation
A sizable percentage of the player base had learned the extraction game - earn tokens, dump tokens, exit - with minimal concern of the long term health of the ecosystem Rewards were pouring in to users, who were in effect running an arbitrage business on the protocol, rather than on it. The game had gained a following, only not the correct following
That is the tension that Web3 gaming has experienced since the beginning: How do you create a token economy that incentivizes participation without turning into a reward farm that falls under its weight?
Pixels is now providing an answer very publicly, very deliberately
The Diagnosis
The self-evaluation of the team is rather candid as compared to a Web3 project
The whitepaper does not hide the issues in the footnote, it opens with them
The aggressive token emissions were excessive. Reward targeting was being too crude. The system was tuning to the indicators of engagement that appeared well on a dashboard but did not match actual ecosystem health
The main conclusion: not every DAU is created equal. A user who makes tokens and sells them off immediately is not an asset he is a liability with a login streak
The Rebuild
There are three structural pillars of the revised model that are worth comprehending.
First, data-backed incentives
Pixels are abandoning generalized reward distribution in favor of more precise targetinganalytics to recognize users who will re-invest earnings back into the ecosystem, instead of turning them into liquidity
It is aimed at making the reward system smarter, rather than smaller
Second, friction on extraction. By imposing higher withdrawal fees on $PIXEL , it is intended that the extraction loop becomes less appealing, but the fees are paid back to stakers. This is a conscious decision to forgo short-term user volume in favor of long-term token health
It is sure to drive away some users. It seems that is the point
Third, a new publishing model based on stake-to-vote-and-earn. Players have the opportunity to invest their $PIXEL in determining the games that are published on the platform and receive returns on the performance of those games
This aligns incentive structures when you vote on a game, you will have a financial interest in its success, and thus be more inclined to support it, promote it, and remain involved in the ecosystem surrounding it.
The Bigger Bet
The Pixels pivot is intriguing not because of the redesign of tokenomics. The ambition is the ambition behind it
The team is not defining Pixels as a single game with a token, but rather a decentralized user acquisition and monetization layer to both Web3 and Web2 gaming, essentially an economic rail of decentralized AppsFlyer or Applovin, using $PIXEL and $vPIXEL as economic rails.
The measure of the North Star that propels this vision is RORS Return on Reward Spend. All tokens issued must produce quantifiable, long-term benefits to the ecosystem
It refers to a performance marketing borrowed discipline applied to a token economy
What This Costs
The team is upfront that user metrics will take a hit. Closing the extraction loop causes the extractors to go away. That's a bitter but inevitable fix in case the underlying economics is ever going to work
The pivot of failure is not the $PIXEL reset. It is a project correction that has grown so rapidly as to be able to see clearly what it was getting wrong, and has opted to be accountable rather than managing the narratives
Reset by $PIXEL: Why Pixels Is Burning Down What It Built To Build Something Better
Pixels resembled a Web3 success story in 2024
Best game by number of people who play daily
20 million dollars. An economy of tokens creating actual economic activity. It had broken the code that dozens of GameFi projects had broken and failed to break.
And the figures were deceiving
Under the headline statistics, the $PIXEL economy was steadily getting worse. Value was being nibbled away by token inflation
A sizable percentage of the player base had learned the extraction game - earn tokens, dump tokens, exit - with minimal concern of the long term health of the ecosystem Rewards were pouring in to users, who were in effect running an arbitrage business on the protocol, rather than on it. The game had gained a following, only not the correct following
That is the tension that Web3 gaming has experienced since the beginning: How do you create a token economy that incentivizes participation without turning into a reward farm that falls under its weight?
Pixels is now providing an answer very publicly, very deliberately
The Diagnosis
The self-evaluation of the team is rather candid as compared to a Web3 project
The whitepaper does not hide the issues in the footnote, it opens with them
The aggressive token emissions were excessive. Reward targeting was being too crude. The system was tuning to the indicators of engagement that appeared well on a dashboard but did not match actual ecosystem health
The main conclusion: not every DAU is created equal. A user who makes tokens and sells them off immediately is not an asset he is a liability with a login streak
The Rebuild
There are three structural pillars of the revised model that are worth comprehending.
First, data-backed incentives
Pixels are abandoning generalized reward distribution in favor of more precise targetinganalytics to recognize users who will re-invest earnings back into the ecosystem, instead of turning them into liquidity
It is aimed at making the reward system smarter, rather than smaller
Second, friction on extraction. By imposing higher withdrawal fees on $PIXEL, it is intended that the extraction loop becomes less appealing, but the fees are paid back to stakers. This is a conscious decision to forgo short-term user volume in favor of long-term token health
It is sure to drive away some users. It seems that is the point
Third, a new publishing model based on stake-to-vote-and-earn. Players have the opportunity to invest their $PIXEL in determining the games that are published on the platform and receive returns on the performance of those games
This aligns incentive structures when you vote on a game, you will have a financial interest in its success, and thus be more inclined to support it, promote it, and remain involved in the ecosystem surrounding it.
The Bigger Bet
The Pixels pivot is intriguing not because of the redesign of tokenomics. The ambition is the ambition behind it
The team is not defining Pixels as a single game with a token, but rather a decentralized user acquisition and monetization layer to both Web3 and Web2 gaming, essentially an economic rail of decentralized AppsFlyer or Applovin, using $PIXEL and $vPIXEL as economic rails.
The measure of the North Star that propels this vision is RORS Return on Reward Spend. All tokens issued must produce quantifiable, long-term benefits to the ecosystem
It refers to a performance marketing borrowed discipline applied to a token economy
What This Costs
The team is upfront that user metrics will take a hit. Closing the extraction loop causes the extractors to go away. That's a bitter but inevitable fix in case the underlying economics is ever going to work
The pivot of failure is not the $PIXEL reset. It is a project correction that has grown so rapidly as to be able to see clearly what it was getting wrong, and has opted to be accountable rather than managing the narratives
20 million dollars. An economy of tokens creating actual economic activity. It had broken the code that dozens of GameFi projects had broken and failed to break.
And the figures were deceiving
Under the headline statistics, the $PIXEL EL economy was steadily getting worse. Value was being nibbled away by token inflation
A sizable percentage of the player base had learned the extraction game - earn tokens, dump tokens, exit - with minimal concern of the long term health of the ecosystem Rewards were pouring in to users, who were in effect running an arbitrage business on the protocol, rather than on it. The game had gained a following, only not the correct following
That is the tension that Web3 gaming has experienced since the beginning: How do you create a token economy that incentivizes participation without turning into a reward farm that falls under its weight?
Pixels is now providing an answer very publicly, very deliberately
The Diagnosis
The self-evaluation of the team is rather candid as compared to a Web3 project
The whitepaper does not hide the issues in the footnote, it opens with them
The aggressive token emissions were excessive. Reward targeting was being too crude. The system was tuning to the indicators of engagement that appeared well on a dashboard but did not match actual ecosystem health
The main conclusion: not every DAU is created equal. A user who makes tokens and sells them off immediately is not an asset he is a liability with a login streak
The Rebuild
There are three structural pillars of the revised model that are worth comprehending.
First, data-backed incentives
Pixels are abandoning generalized reward distribution in favor of more precise targetinganalytics to recognize users who will re-invest earnings back into the ecosystem, instead of turning them into liquidity
It is aimed at making the reward system smarter, rather than smaller
Second, friction on extraction. By imposing higher withdrawal fees on $PIXEL , it is intended that the extraction loop becomes less appealing, but the fees are paid back to stakers. This is a conscious decision to forgo short-term user volume in favor of long-term token health
It is sure to drive away some users. It seems that is the point
Third, a new publishing model based on stake-to-vote-and-earn. Players have the opportunity to invest the games that are published on the platform and receive returns on the performance of those games
This aligns incentive structures when you vote on a game, you will have a financial interest in its success, and thus be more inclined to support it, promote it, and remain involved in the ecosystem surrounding it.
The Bigger Bet
The Pixels pivot is intriguing not because of the redesign of tokenomics. The ambition is the ambition behind it
The team is not defining Pixels as a single game with a token, but rather a decentralized user acquisition and monetization layer to both Web3 and Web2 gaming, essentially an economic rail of decentralized AppsFlyer or Applovin, using $PIXEL and $vPIXEL as economic rails.
The measure of the North Star that propels this vision is RORS Return on Reward Spend. All tokens issued must produce quantifiable, long-term benefits to the ecosystem
It refers to a performance marketing borrowed discipline applied to a token economy
What This Costs
The team is upfront that user metrics will take a hit. Closing the extraction loop causes the extractors to go away. That's a bitter but inevitable fix in case the underlying economics is ever going to work
The pivot of failure is not . It is a project correction that has grown so rapidly as to be able to see clearly what it was getting wrong, and has opted to be accountable rather than managing the narratives
Pixels (pixels.xyz) — это бесплатная игра в жанре MMO с открытым миром на блокчейне, посвящённая фермерству и социальной сети, построенная на сети Ronin
Она мастерски сочетает расслабляющую, ностальгическую атмосферу пиксельного искусства фермерства, как в Stardew Valley или Harvest Moon, с глубоким исследованием, развитием навыков, созданием предметов, квестами и богатой общественной жизнью в одном огромном общем мире
Вы начинаете просто: с посадки культур, разведения животных и сбора ресурсов и энергии, чтобы прокачивать свой личный участок, помогая формировать окружающий мир
По мере продвижения вы открываете продвинутые навыки, выполняете захватывающие квесты, строите дружеские отношения, обмениваетесь товарами и создаёте сложные фермы или конструкции, такие как удивительные круглые планировки земли, которые превращают обычные участки в оптимизированные шедевры
Pixels — это не просто ещё один симулятор фермерства. Это нечто совершенно новое
Почему? Оставайтесь со мной, и мы откроем это вместе, прогуливаясь по этой пиксельной стране чудес
Уровень 5 теперь доступен в Pixels, Обновление финальной игры, которого вы ждали
Привет $PIXEL , друзья! 🚀 Уровень 5 выпущен разработчиками, и это БОЛЬШОЕ обновление, которое трансформирует вашу NFT землю в настоящую финальную зверь. Это не просто патч, это новый уровень управления землей, глубина крафта и экономика на Ронине. Пристегнитесь, если вы уже работали на T1-T4. Это все, что вам нужно знать в одном большом обзорном! #pixel
Ядро: Новая система управления землей. Индустрии уровня 5 просто входят в NFT земли (больше не нужно конкурировать с более низкими уровнями за пространство). Они накладываются на вашу текущую конфигурацию, так что ваше оборудование T1-T4 остается на 100% в безопасности и продолжает приносить прибыль.
it was not far fetched when I discovered Ronin network vroght it out already!
$PIXEL was it, a web3 game that is aimed at real time trading and exploration experience, I have seen a whole of this actually but this picked my interest in a different way and got me asking some questions....
pixels are for pictures so what game are we playing?
even if we would be playing game, what is the focus?
can such a game project have an utility that blastsfor a long time?
does the founders and team have a goal that looks like what I would be invested in?
many questions but I found the answers to my questions and in upcoming posts, I will be sharing a whole lot of them!
and i would like you to stay up with me so we could talk a real work with pixel and what they are cooking for us
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