#创作者任务台 Buying NFTs in blockchain games is more complex. Everyone wants to buy low and sell high, but whether players can recover their investments in NFTs depends entirely on the operational settings set by the project team. How NFTs are empowered is crucial: does buying an NFT equate to acquiring a ticket to earn in-game currency, or does it mean becoming an early supporter who can directly receive airdrops of game tokens during TGE (Token Generation Event)? The quantity of airdrops is often determined by the project team. Throughout the operational process, the project team continuously modifies these settings, and players have very few opportunities to participate in decision-making. Additionally, it heavily relies on the game's popularity. If the game collapses and new players stop joining while old players leave, the NFTs become worthless. Spending money on blockchain games is entirely different from spending on Web2 games. In traditional games, at the moment of spending, every player understands that it is a purchase of entertainment services. Once spent, it is gone and cannot be recovered, which leads to more restraint when spending.
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