I want to tell an overlooked truth:


Players leave Web3 games not because they can't make money, but because 'growth cannot be accumulated.'

Web2 players stay because the 'growth curve' is very clear:


Level → Equipment → Skills → Social → Records → Honor → Further growth


Web3 games used to have only:


Tasks → Rewards → Use and leave.


No growth, no path, no accumulation.


YGG Play precisely fills this major gap.



① Badge is a 'growth asset', not a task loot.


Badge is an irrefutable, non-transferable, and non-scriptable proof of behavior.


Most importantly —

Each Badge is a node in the growth curve.


Badges build:


  • Where I came from


  • What I have done


  • What level I have reached


  • What I have contributed to the ecosystem


  • What is my identity in the community


  • Am I qualified to get early access to the next game



This is a hundred times stronger than token rewards.



② YGG Play turns tasks into a 'growth system' rather than an 'activity system'


In Play, tasks are not one-time actions, but:


  • Growth points


  • Path points


  • Level points


  • Social nodes


  • Player identity nodes


  • Future reward nodes



Players have had 'long-term goals' for the first time.


Not to make some money, but to:


  • Become stronger


  • Become stable


  • Have more participation rights


  • Unlock deeper gameplay


  • Cross-game compound growth



This is the 'growth logic' that has long been missing in Web3 games.



③ The true value of YGG is to 'build the linear life of players'


What does it mean?


Character growth in traditional games is virtual.

Now YGG has turned player growth into on-chain.


The linear life will ultimately be determined by:


  • Player behavior


  • Cross-game path


  • Activity level


  • Contribution level


  • Task completion level



Constitutes.


This is the most revolutionary structural innovation in Web3 games.



④ When players have a growth line, Web3 games will have a real 'reflow mechanism'


The users of Web3 games in the past were:


Come → Claim → Go


YGG turns it into:


Come → Complete tasks → Earn Badge → Level up → Qualify for the next game → Stay


Growth has transformed from discrete to cyclical.



What do you lack most in Web3 games? Story? Gameplay? Incentives? Or a sense of growth?

@Yield Guild Games #YGGPlay $YGG

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