Why will YGG Play Launchpad end the traditional chain game IEO era?
In the past three years, 99% of chain game IEOs have ended up the same way: going to zero upon launch. The reasons are simply twofold: first, all the chips are concentrated in the hands of VCs and exchanges, and real players cannot buy at reasonable prices; second, project teams take the money and run, with game launches being far off. The emergence of YGG Play Launchpad directly addresses these two cancers from a mechanism level.
First, the Launchpad completely eliminates VC pre-mining. All token allocation quotas are linearly opened to players who complete tasks, with YGG treasury and SubDAO members enjoying bonuses, but no party can monopolize low-priced chips. Second, tasks are deeply bound to games; only games that are truly launched and playable can enter the Launchpad, and project teams must deliver products before unlocking financing channels. This effectively reverses the order from "first raise money, then make games" to "first make games, then get money."
For players, this means no more staying up late to grab whitelist spots, and no more being cut by VCs. As long as they enjoy playing their favorite YGG ecosystem games, early tokens and NFTs will continuously flow into their wallets. For project teams, being able to obtain the most active global player community, the highest user retention, and the most authentic on-chain data all at once is far more cost-effective than buying volume from exchanges.
When the distribution rights return to players, the Nash equilibrium of chain games will be reshaped. What YGG Play Launchpad is doing is not just issuing tokens but completely renovating the incentive model of the entire industry.
@Yield Guild Games #YGGPlay $YGG

