In 2018, a blockchain game called GoldStream quietly launched. It claimed that players could earn token rewards just by 'running around with their characters', with simple gameplay that seemed stable, quickly attracting a large number of newcomers. Early users indeed received a lot of tokens, eagerly sharing their profits in the community, and the project's reputation grew louder.
As popularity skyrocketed, the price of GoldStream tokens soared, and the team took the opportunity to launch more 'high-level equipment' and 'critical hit packages', which became increasingly expensive but sold exceptionally well. However, once the number of players peaked, the token began to decline continuously while the output increased. Some realized that the profits did not come from the 'game ecosystem', but relied on a continuous influx of new players.
Soon after, the team suddenly announced a suspension of withdrawals due to a 'technical attack', and then vanished, leaving behind countless virtual items that could not be liquidated.
Warning: In the crypto world, as long as profits seem easy and unceasing, one must be wary of the underlying structure. A Ponzi scheme dressed up as 'game innovation' will not change its essence. Remember: true value cannot be sustained by new investors.