Back in the early days, the story was simple: YGG rents NFTs, players grind, both sides share rewards. It worked for that cycle, but it was fragile and heavily tied to one game and one hype phase.
What’s interesting to me today is how YGG has rebuilt itself on four pillars instead of just “scholarships”:
YGG Play as a publishing and discovery layer for Web3 games
Guild Advancement Programs that reward skill and progression instead of just time spent
Regional SubDAOs that operate like local startups inside the larger network
And a token model where real game revenue is used for $YGG buybacks, not just emissions
That combination turns the guild from “we rent assets” into “we grow an ecosystem that can feed back into its own token and community.”
YGG Play: where casual degen turns into real flow
The clearest example of this evolution for me is YGG Play.
Instead of chasing huge AAA promises, they’ve gone all-in on Casual Degen: short-session, replayable games with clean onchain rails and real reward loops. LOL Land was the first big proof – a silly, fast board-style game that still managed to generate multi-million-dollar revenues and funnel a portion back into $YGG buybacks.
Then came titles like GIGACHADBAT with Delabs Games, a Korean studio with serious Web2 credentials, and Waifu Sweeper with Raitomira, built around a Skill-To-Earn logic loop where decision-making actually matters.
For players, this means something simple but powerful:
you’re not just farming; you’re playing games that were designed to be fun first – and the onchain part is there to make your time, your progress, and your rewards more transparent and portable.
For YGG, it means every successful game isn’t just “good content” – it’s a mini revenue engine that can support creators, fund new launches, and strengthen the token economy.
Turning players and creators into small businesses
What I like most is how YGG treats players and creators less like “users” and more like early-stage entrepreneurs.
Through its Guild Advancement style programs, players climb through structured quests and seasons, building a visible track record instead of just random achievements.
At YGG Play Summit – now marketed as the biggest Web3 gaming event globally – creators get workshops on monetization, partnerships, and brand building, not just free swag and hype panels.
You can literally see the design:
play → complete quests → build a verifiable record → get noticed → plug into games, brands, or creator campaigns.
That’s not just “play to earn” anymore – that’s a pipeline from player to digital worker to independent brand if you’re consistent enough.
Infrastructure under the surface: Guild Protocol & Onchain Guilds
Under all the memes and degen branding, YGG is quietly building infrastructure that feels very serious:
Guild Protocol / Onchain Guilds – tools that let communities organize, share rewards, and manage quests using smart contracts instead of spreadsheets and Discord bots.
Ecosystem pools and structured treasury management, where YGG allocates capital into games, creators and liquidity, then uses the revenue to run a recurring buyback program for $YGG.
What this means in plain language:
If you’re a serious guild, a content team, or a regional gaming community, you don’t have to build your own infra from zero. You can plug into YGG’s rails, align with its rewards and governance, and focus on what you’re good at – running campaigns, building communities, or making content.
That looks a lot like “SaaS for guilds,” but onchain.
Why this feels like entrepreneurship, not just side income
The more I follow $YGG, the more I feel it’s nudging people into entrepreneurial thinking:
Players start treating their time and skills like assets that can be tracked, proven and negotiated.
Creators stop being just “shillers” and start thinking like media operators, with recurring campaigns, game partnerships and revenue splits across multiple titles.
Local leaders inside SubDAOs behave like founders running their own markets under a shared brand and infrastructure.
If you zoom out, that looks less like a gaming guild… and more like a multi-layer network of small digital businesses, all anchored around the same token and toolset.
Where I think YGG is really heading
My personal view: YGG’s real endgame isn’t to be “the biggest Web3 guild.”
It’s to become the coordination layer for Web3 gaming:
YGG Play for discovery, publishing and token launches
Guild Protocol and Onchain Guilds for organizing people and rewards
Summits and media like LOL Lounge for narrative, education and deal-flow
And YGG sitting at the center, tying all those actions back into one shared economy
That’s why I see YGG less as a relic of the old play-to-earn era and more as a slow-burn infrastructure story. It’s not the loudest project on the timeline anymore, but it’s building exactly where future Web3 gaming – and digital work – will need structure.
If the industry really is moving from “players” to digital entrepreneurs, @Yield Guild Games feels like one of the ecosystems quietly training and tooling that next wave, one quest and one creator collab at a time.


