A few days ago, I reopened Audiera,
I initially just wanted to take a look at the AI music generation I had used before.
But when I clicked in, I found that the rhythm dance gameplay of the dancing game had quietly been integrated.
At that moment, I realized that,
Audiera may never have intended to define itself as a 'chain game'.
It feels more like it's doing one thing:
Breaking down, reorganizing, and then putting back on the chain the entertainment behavior of an old IP.
From the current structure,
$BEAT seems more like a 'utility token'.
It's not just simply issued for you to trade,
but rather used for paying for AI creation, content unlocking, and entertainment consumption.
Every use is a real expense.
The key lies in how to handle it afterward.
These used $BEATs
are not simply income, lying in the treasury.
Instead, they are incorporated into a clear path——
periodic consumption, periodic destruction.
The first batch of 125,000 $BEAT has already been destroyed,
and it is a mechanism that continues to be executed.
This differs from the thinking of many old IP on-chain projects.
Some stay more at 'sentiment + incentive',
the main role of the coin is still to release and circulate.
Audiera tends to embed the token into the product,
making the act of usage itself a part of supply contraction.
If we compare it to MapleStory,
it proves that the influence of established IP still holds.
But Audiera is taking a different path:
a single token model, lower initial circulation,
using AI + payment + gaming behavior,
slowly building a consumable and deflationary structure.
It's not necessarily about who is more aggressive,
but from the perspective of trading and models,
this is a direction worth continuous observation.
$BEAT

