Analysis of FOMO Hunt V2 updates and their impact on JAGER
First: Product readiness (FOMO Hunt V2)
Announcing the completion of all internal tests and entering the final audit phase is a very positive indicator because:
•The audit is the last barrier before launch, and it is often only announced when there is near-complete readiness.
•Setting a short time frame for launch (within a week) reduces the risks of procrastination or repeated delays.
Summary:
From a product development perspective, the project seems to be at a mature stage compared to many crypto game projects.
Secondly: JAGER Buyback
Using November's revenues to buy back JAGER and then add it to the prizes has several implications:
• Temporarily reducing selling pressure by pulling liquidity from the market.
• Linking the currency value directly to game activity and not just speculation.
• The announced buyback with transactions on BscScan enhances transparency. However:
• The impact of the buyback is short-term if it does not coincide with real demand resulting from game usage.
Summary:
A supportive step for the price psychologically and in the market, but it needs a successful launch for its impact to be sustainable.
Thirdly: FOMO Hunt V1 issue (sandwich bots)
The team's acknowledgment of some users being harmed by sandwich bots is commendable because:
• Many teams ignore this type of issues.
• Collecting cases from the community indicates actual communication.
The existence of this problem reveals:
• Previous launch mechanisms were susceptible to MEV attacks.
• The V2 release must include stronger technical solutions (such as timing improvements or addition mechanisms).
Summary:
The problem is technically negative, but the way to handle it is positive administratively.
Fourthly: Compensation and recovery plan.
Choosing gradual compensation over 6 months instead of a lump sum means:
• Maintaining treasury stability and not draining liquidity.
• Reducing the selling pressure resulting from immediate compensations.
• Focusing on project sustainability rather than temporary solutions.
Economically:
• This approach is more mature than many small GameFi projects.
• But it requires user trust in revenue continuity.
Summary:
A balanced solution, but it relies entirely on the game's success post-launch.
Fifthly: Expected impact on price and confidence.
Short-term:
• Improvement in morale.
• Potential speculative movement with the V2 launch.
Medium-term:
• The price will follow the actual number of users within the game.
• Any failure to attract players will render all these steps without real effect.
Long-term:
If FOMO Hunt V2 is successful, JAGER could shift from a speculative currency to a utility currency.
Final Evaluation
Strengths:
• Transparency.
• Ready product.
• Buyback.
• A studied compensation plan.
Risk Points:
• Game success is not guaranteed.
• Future impact of bots.
• Heavy reliance on operating revenues.
Overall evaluation:
🟡 A medium-risk project with clear positive signals.
Not a guarantee of success, but better than most short-lived GameFi projects.




