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gold68888

Open Trade
High-Frequency Trader
1.6 Years
44 Following
11 Followers
14 Liked
0 Shared
Posts
Portfolio
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See translation
$CHIP nghe đồn sắp lên 2U rồi
$CHIP nghe đồn sắp lên 2U rồi
See translation
$CHIP đỉnh mới ko ae
$CHIP đỉnh mới ko ae
See translation
Cắt sớm thôi tối nó lại bay
Cắt sớm thôi tối nó lại bay
KT Bear Zone
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$CHIP Stop fidgeting, it's really annoying
Is there a chance we crash tonight, folks?$BSB
I've been holding this position for 2 days, and the funding fees are exhausting
Is anyone else still holding their short? Please raise your hand ✋$SPK
See translation
$CHIP chuẩn bị bay hay sao đấy anh em
$CHIP chuẩn bị bay hay sao đấy anh em
See translation
$CHIP xập chưa anh em
$CHIP xập chưa anh em
See translation
Tối nhé
Tối nhé
John CeNa379
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$CHIP Dev oi bay lên 0.5-1u nào…
See translation
$CHIP lên nổi 1u ko các bác
$CHIP lên nổi 1u ko các bác
See translation
Cứ gồng thôi cùng lắm lên 10 hay 20u thôi
Cứ gồng thôi cùng lắm lên 10 hay 20u thôi
Minhchuche
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Bearish
$CHIP another day of holding short huhu save bro
See translation
Cũng hay nhờ
Cũng hay nhờ
MRDương88
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When I first started, I thought this was tough. But once you learn the tricks, you can smash it all. It's easier than trading alpha $OPG
{alpha}(560x5feccd17c393caf1001d18164236a37e731fcb9d)
See translation
Cố lên căng lắm lên 20 hay 30u thôi
Cố lên căng lắm lên 20 hay 30u thôi
Minhchuche
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Bearish
$CHIP just gotta hold until tonight, fam.
See translation
$CHIP lên 1U không anh em ?
$CHIP lên 1U không anh em ?
$PIPPIN time to hop on the boat and head to the island, fam!
$PIPPIN time to hop on the boat and head to the island, fam!
About 0.02
About 0.02
2004ETH
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Today $RAVE has already dropped about 10x, so at minimum there could be a relief bounce from around $2 back to $6. If the rebound is stronger, it could even reach $8–$10 within the next 4 hours.
#pixel $PIXEL There is an interesting phenomenon in psychology when you start paying someone to do something they used to do for fun. Researchers call it the overjustification effect. When the action receives a large enough external reward, people gradually stop viewing it as something they choose to do. They see it as work. And when the reward decreases or disappears, their motivation drops below the original level, not back to the initial level. I’m not bringing this up to say that Stacked is wrong for paying players real money. On the contrary, the idea of redirecting ad spend directly into the hands of players is one of the most accurate things in the entire Web3 gaming space. But here’s a question I haven’t seen anyone ask: when Stacked becomes popular enough and players start to view Pixels as a real source of income, what happens to their commitment to the game when rewards fluctuate? Players who enjoy the game will stay even if rewards decrease. Players who play for money will leave when there’s a better-paying opportunity. The line between these two types is not a fixed trait of the players. It is a result of how the reward is designed and framed. Stacked has an AI game economist to optimize reward timing and targeting. But that AI is optimizing for retention and engagement, not necessarily to keep players viewing the game as something they love instead of a job they do. These are two goals that can align but are not always identical. And the gap between them is what determines whether Stacked is building a sustainable ecosystem or just a more complex retention mechanism. Perhaps this is a question that the documentation about Stacked does not raise, and that is why I find it worth asking. #pixel $PIXEL
#pixel $PIXEL There is an interesting phenomenon in psychology when you start paying someone to do something they used to do for fun.
Researchers call it the overjustification effect. When the action receives a large enough external reward, people gradually stop viewing it as something they choose to do. They see it as work. And when the reward decreases or disappears, their motivation drops below the original level, not back to the initial level.
I’m not bringing this up to say that Stacked is wrong for paying players real money. On the contrary, the idea of redirecting ad spend directly into the hands of players is one of the most accurate things in the entire Web3 gaming space.
But here’s a question I haven’t seen anyone ask: when Stacked becomes popular enough and players start to view Pixels as a real source of income, what happens to their commitment to the game when rewards fluctuate?
Players who enjoy the game will stay even if rewards decrease. Players who play for money will leave when there’s a better-paying opportunity. The line between these two types is not a fixed trait of the players. It is a result of how the reward is designed and framed.
Stacked has an AI game economist to optimize reward timing and targeting. But that AI is optimizing for retention and engagement, not necessarily to keep players viewing the game as something they love instead of a job they do.
These are two goals that can align but are not always identical. And the gap between them is what determines whether Stacked is building a sustainable ecosystem or just a more complex retention mechanism.
Perhaps this is a question that the documentation about Stacked does not raise, and that is why I find it worth asking.
#pixel $PIXEL
$RAVE bros, we’re going long thanks to the dip
$RAVE bros, we’re going long thanks to the dip
$LUMIA Have you boarded the ship yet, guys?
$LUMIA Have you boarded the ship yet, guys?
$HIGH can we short it, fam?
$HIGH can we short it, fam?
$LUMIA let's take a long position and chill for the holidays, fam.
$LUMIA let's take a long position and chill for the holidays, fam.
$ARIA let's hop on the boat at 0.7
$ARIA let's hop on the boat at 0.7
$ARIA Are you ready to hop on the ship, fam? 1u
$ARIA Are you ready to hop on the ship, fam? 1u
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