When I first saw Pixels adding off-chain coins to their ecosystem, my initial reaction was a little mixed. Because the main idea of Web3 gaming is that everything will be on-chain, that is, the player will have full ownership and it will be verifiable on the blockchain. So at first, the off-chain system may seem a little strange. But after looking a little deeper, it became clear to me.

I later realized that Pixels brought in off-chain coins not to reduce ownership, but to solve scalability and retention problems. Keeping everything on-chain slows down the game, increases costs, and makes the experience worse for ordinary players. And it directly affects the retention of the player.

Pixels use a dual-layer economy. Here, with off-chain coins, everyday tasks such as farming, crafting, upgrading - all this can be done quickly and easily. On the other hand, the PIXEL token is on-chain, which is mainly used for important functions such as ownership, premium features, NFT trading and governance. The purpose of separating the two is to keep the game smooth and at the same time maintain blockchain ownership.

So I think it's not a compromise, it's a realistic decision. Many previous Web3 games have tried to keep everything on-chain, but that has complicated the gameplay. Pixels are saying here - the game play is as fluid as a normal game, and the ownership will be in the blockchain in the background.

This seems to be how it actually works.

Suppose a player has entered the game of Pixels. He's farming, harvesting, upgrading - all done very quickly with off-chain coins, with no gas fees or lags.

But when he wants to create a rare item, or use a premium feature, or mint an NFT - the PIXEL token comes in handy, which is on-chain.

In this way, ownership has not been completely eliminated, but it has been kept only in important places.

Many Web3 games have failed not only because of the token design, but also because of the inability to retain players. If every action seems like a financial transaction, the "fun" of the game is reduced. The player then focuses more on the profit than the game.

Pixels is trying to solve this problem by dividing the game loop into two parts:

Off-chain (Fun loop) fast, simple, fun gameplay

On-chain (Value loop) Ownership, Trade, and Scarcity

This separation is actually a technique to increase the retention.

But there's a risk too. Since the off-chain system is being used, many may question - how decentralized is it? If the off-chain control becomes too much, the feeling of ownership may decrease for the players. This is the biggest challenge.

I think the Pixels are actually trying to make Web3 gaming a reality. It may not be purely "pure decentralization," but it can be a practical and sustainable model. Sometimes reality is more important than ideals, especially when the goal is to retain long-term users.

In the end, only one thing matters - if the player is in the game, then the ownership value also makes sense.

Pixels are not reducing ownership, but rather trying to make it more usable in real gameplay.

And the key to surviving in Web3 gaming is not hype, but retention.

$PIXEL @Pixels #pixel

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