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Defi_vron

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faucet 是一個領先的網站,您可以在此免費挖掘 xrp!!! 立即點擊此鏈接!!!您將免費獲得額外的 xrp!!! https://faucetearner.org/?r=605403306926
faucet 是一個領先的網站,您可以在此免費挖掘 xrp!!!
立即點擊此鏈接!!!您將免費獲得額外的 xrp!!!
https://faucetearner.org/?r=605403306926
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Most SocialFi Platforms Are Rewarding the Wrong People. Here's Why and What Should ChangeI've spent real hours on content that a four-minute template submission outscored. That's not a personal complaint. That's a system design failure and it's happening across most of SocialFi right now. You submit. You wait. You get ranked next to someone who left thirty copy-paste comments across thirty threads in a single afternoon. The gap in rewards doesn't match the gap in effort. And when you ask why the answer is always the same: they completed the tasks. Completion is not contribution. Measuring one as the other is what breaks these ecosystems from the inside. @DAOLabs s just published an article that puts a name on this problem. I want to share the line that hit hardest, what I've seen on the ground, and why the three-stage validation model they're describing is worth paying attention to. The Sentence That Changes Everything "Activity alone should never be the final metric." Every SocialFi platform that rewards completion without interrogating value has already failed at the core task distinguishing work that moves an ecosystem forward from work that just keeps a dashboard looking healthy. The article frames it clearly: two contributors, same campaign. One posts generic activity across every required touchpoint. One spends hours producing content that genuinely educates, converts, and retains. In most systems both pass. Both get rewarded at comparable rates. I've been the second contributor. And the honest answer is: it makes you reconsider whether quality is worth the effort in these ecosystems at all. That's a dangerous place for any platform to push its best contributors. What I've Seen From Inside the System I write long-form content. Threads with an actual argument. Infographics that make a deliberate positioning decision. Articles that try to find the angle nobody else is taking on a project because that's the only version of content that moves an audience. That work takes hours. Researching a project properly understanding its value proposition, competitive position, where it sits in the broader ecosystem that's all before writing starts. Then writing. Then editing. Real time, real investment. The comparison that matters: Someone runs a prompt template, changes three words, submits in four minutes. I spend three hours on a single researched piece. If the system only checks task completion we both pass. If it rewards by volume they win. That's not hypothetical. That's the default outcome in any ecosystem that treats activity as a proxy for contribution. And the downstream effect is predictable: the ecosystem fills with noise, genuine contributors become harder to identify, and the projects that funded these campaigns end up with dashboards full of numbers that produced nothing they could actually use. Why the Three-Stage Model Is the Right Direction DAO Labs' validation framework doesn't stop at task completion. It treats completion as the entry point then runs three layers of filtering to determine actual value. @DAOLabs Three-Stage Validation Framework 1 Peer-to-Peer Validation Community members assess whether a submission genuinely fulfills its purpose. Human judgment catches what automation misses context, originality, real intent. 2 Quality Validation Technical completion is the floor, not the ceiling. Submissions are reviewed for originality, relevance, effort, and real value not just checkbox status. 3 Results Validation Did it generate genuine engagement? Did it support project goals? Did it create measurable impact or did it simply exist? The sequencing is what makes this work. You can't measure results on work that wasn't quality to begin with. And you can't assess quality without human judgment because two submissions with identical engagement metrics can deliver completely different levels of actual value to a project. Algorithms verify technical requirements. They struggle with originality, context, and practical impact. A piece of content that genuinely explains a project and turns readers into believers is not the same as content that technically satisfies a brief. That distinction requires human review and that's exactly what peer-to-peer validation is designed to provide. The Real Stakes Incentive structures in SocialFi don't just determine who gets paid. They determine who shows up next time and what they produce when they do. Build a system that rewards activity, and you attract high-volume operators optimising for completion speed. Build a system that rewards validated contribution, and you attract contributors who think carefully about what they're creating and why it matters. The difference between those two ecosystems isn't visible on a dashboard. It shows up six months later when one project has a community that understands it and advocates who can actually move the needle and the other has a spreadsheet of completed tasks that nobody remembers. I'm not arguing that proof of activity has no place. Participation has value. Showing up consistently has value. But it cannot be the final metric. It was never designed to be. The fact that so many platforms defaulted to it anyway is the problem this article is naming and the naming is overdue. For contributors doing real work: the shift toward proof of work isn't a threat. It's the ecosystem catching up to the standard we've already been holding ourselves to. #SocialMining #Web3 #DAOLabs #SocialFi #ProofOfWork #BinanceSquare #Crypto #DeFi #BlockchainContent #Web3Writing #CryptoContent #DAOCommunity Full article dao-labs.com/posts/proof-of-work-and-retainability-in-socialfi-what-real-validation-looks-like-part-1

Most SocialFi Platforms Are Rewarding the Wrong People. Here's Why and What Should Change

I've spent real hours on content that a four-minute template submission outscored. That's not a personal complaint. That's a system design failure and it's happening across most of SocialFi right now.
You submit. You wait. You get ranked next to someone who left thirty copy-paste comments across thirty threads in a single afternoon. The gap in rewards doesn't match the gap in effort. And when you ask why the answer is always the same: they completed the tasks.
Completion is not contribution. Measuring one as the other is what breaks these ecosystems from the inside.
@DAO Labs s just published an article that puts a name on this problem. I want to share the line that hit hardest, what I've seen on the ground, and why the three-stage validation model they're describing is worth paying attention to.
The Sentence That Changes Everything
"Activity alone should never be the final metric."
Every SocialFi platform that rewards completion without interrogating value has already failed at the core task distinguishing work that moves an ecosystem forward from work that just keeps a dashboard looking healthy.
The article frames it clearly: two contributors, same campaign. One posts generic activity across every required touchpoint. One spends hours producing content that genuinely educates, converts, and retains. In most systems both pass. Both get rewarded at comparable rates.
I've been the second contributor. And the honest answer is: it makes you reconsider whether quality is worth the effort in these ecosystems at all. That's a dangerous place for any platform to push its best contributors.
What I've Seen From Inside the System
I write long-form content. Threads with an actual argument. Infographics that make a deliberate positioning decision. Articles that try to find the angle nobody else is taking on a project because that's the only version of content that moves an audience.
That work takes hours. Researching a project properly understanding its value proposition, competitive position, where it sits in the broader ecosystem that's all before writing starts. Then writing. Then editing. Real time, real investment.
The comparison that matters:
Someone runs a prompt template, changes three words, submits in four minutes.
I spend three hours on a single researched piece.
If the system only checks task completion we both pass.
If it rewards by volume they win.
That's not hypothetical. That's the default outcome in any ecosystem that treats activity as a proxy for contribution. And the downstream effect is predictable: the ecosystem fills with noise, genuine contributors become harder to identify, and the projects that funded these campaigns end up with dashboards full of numbers that produced nothing they could actually use.
Why the Three-Stage Model Is the Right Direction
DAO Labs' validation framework doesn't stop at task completion. It treats completion as the entry point then runs three layers of filtering to determine actual value.
@DAO Labs Three-Stage Validation Framework
1
Peer-to-Peer Validation
Community members assess whether a submission genuinely fulfills its purpose. Human judgment catches what automation misses context, originality, real intent.
2
Quality Validation
Technical completion is the floor, not the ceiling. Submissions are reviewed for originality, relevance, effort, and real value not just checkbox status.
3
Results Validation
Did it generate genuine engagement? Did it support project goals? Did it create measurable impact or did it simply exist?
The sequencing is what makes this work. You can't measure results on work that wasn't quality to begin with. And you can't assess quality without human judgment because two submissions with identical engagement metrics can deliver completely different levels of actual value to a project.
Algorithms verify technical requirements. They struggle with originality,
context, and practical impact. A piece of content that genuinely explains a project and turns readers into believers is not the same as content that technically satisfies a brief. That distinction requires human review and that's exactly what peer-to-peer validation is designed to provide.
The Real Stakes
Incentive structures in SocialFi don't just determine who gets paid. They determine who shows up next time and what they produce when they do.
Build a system that rewards activity, and you attract high-volume operators optimising for completion speed. Build a system that rewards validated contribution, and you attract contributors who think carefully about what they're creating and why it matters.
The difference between those two ecosystems isn't visible on a dashboard. It shows up six months later when one project has a community that understands it and advocates who can actually move the needle and the other has a spreadsheet of completed tasks that nobody remembers.
I'm not arguing that proof of activity has no place. Participation has value. Showing up consistently has value. But it cannot be the final metric. It was never designed to be. The fact that so many platforms defaulted to it anyway is the problem this article is naming and the naming is overdue.
For contributors doing real work: the shift toward proof of work isn't a threat. It's the ecosystem catching up to the standard we've already been holding ourselves to.
#SocialMining
#Web3
#DAOLabs
#SocialFi
#ProofOfWork
#BinanceSquare
#Crypto
#DeFi
#BlockchainContent
#Web3Writing
#CryptoContent
#DAOCommunity
Full article
dao-labs.com/posts/proof-of-work-and-retainability-in-socialfi-what-real-validation-looks-like-part-1
文章
如果最大の Social Mining 升級其實不是新功能?當一個平台宣布升級時,大家第一個會問的問題就是:「有什麼新功能?」有些人期待重新設計的儀表板;也有人希望有更好的分析、更順暢的導覽,或更快的獎勵分配。這些改進當然都值得歡迎,但在參與 Social Mining 超過一年之後,我開始覺得最大的升級其實與功能無關。它關乎平台正在塑造的貢獻者。 當我第一次加入 #SocialMining 時,我的期待相當簡單。我相信整個流程很直接:完成任務、提交成果、領取獎勵,然後等待下一個活動。僅僅這樣就足以讓我在最初幾週期間保持興趣。不過,隨著我投入更多,我才發現我只把注意力放在生態系中看得到的一面。

如果最大の Social Mining 升級其實不是新功能?

當一個平台宣布升級時,大家第一個會問的問題就是:「有什麼新功能?」有些人期待重新設計的儀表板;也有人希望有更好的分析、更順暢的導覽,或更快的獎勵分配。這些改進當然都值得歡迎,但在參與 Social Mining 超過一年之後,我開始覺得最大的升級其實與功能無關。它關乎平台正在塑造的貢獻者。
當我第一次加入 #SocialMining 時,我的期待相當簡單。我相信整個流程很直接:完成任務、提交成果、領取獎勵,然後等待下一個活動。僅僅這樣就足以讓我在最初幾週期間保持興趣。不過,隨著我投入更多,我才發現我只把注意力放在生態系中看得到的一面。
Defi_vron
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並不是每個項目都值得你的信任
加密市場的一個最大問題是,人們常常將可見度與可信度混淆。

一個項目引起關注,籌集資金,在社交媒體上趨勢大熱,突然之間每個人都認為它值得信任。

不幸的是,市場已經多次向我們展示,受歡迎程度和可靠性並不是一回事。

在閱讀了DAO Labs對四個成功評估和一個失敗案例的解析後,我對社區保護應該實際長什麼樣子有了不同的看法。

責任只有在有後果的時候才是真實的
文章
並不是每個項目都值得你的信任加密市場的一個最大問題是,人們常常將可見度與可信度混淆。 一個項目引起關注,籌集資金,在社交媒體上趨勢大熱,突然之間每個人都認為它值得信任。 不幸的是,市場已經多次向我們展示,受歡迎程度和可靠性並不是一回事。 在閱讀了DAO Labs對四個成功評估和一個失敗案例的解析後,我對社區保護應該實際長什麼樣子有了不同的看法。 責任只有在有後果的時候才是真實的

並不是每個項目都值得你的信任

加密市場的一個最大問題是,人們常常將可見度與可信度混淆。
一個項目引起關注,籌集資金,在社交媒體上趨勢大熱,突然之間每個人都認為它值得信任。
不幸的是,市場已經多次向我們展示,受歡迎程度和可靠性並不是一回事。
在閱讀了DAO Labs對四個成功評估和一個失敗案例的解析後,我對社區保護應該實際長什麼樣子有了不同的看法。
責任只有在有後果的時候才是真實的
查看翻譯
$PIXELS??? WHY YOU SHOULD CARE!Hello good day to folks, devs, gamers and gamers of crypto present on binance squre @pixels #pixel $PIXEL I'm Vron and I'm not here as just some Native trader, grinding on Binance, but as a participant to the rise, stumble, fall and rise again of Web3 gaming I've been here for the trends, the schemes, the death coins But today I'm here to tell you why $PIXEL is different and why Pixels' latest game, Stacked, is the game-changer that will elevate this industry to feets that we are not really seeing yet Let me paint the picture Web3 games would be free, empowering and lucrative What did we actually get? 24/7 bot farms, broken incentives that spelled the end of retention and hyperinflated token economies Developers exhausted at retaining customers and fighting cheats Players angered at having their rewards stolen That cycle is over Today Pixels launched their own rewards app and LiveOps engine, Stacked, as a result of the experience of building one of the biggest on-chain games This is no passing craze This is infrastructure.For gamers like you and me: a single app that we can use to play multiple games Pixels, Pixel Dungeons, Sleepagotchi, Chubkins and soon more. You don't have to switch wallets You receive tasks to complete that are optimised by AI and match your preferences. You get streaks, leaderboard points and you actually get rewarded with #pixel, points or even USDC Yes, USDC So you can withdraw without selling the token everyday For game studios: Stacked does it all marketing, targeting, event tracking, fraud detection and even an AI game economist that dynamically balances the game economy in real time and Retention goes up real time also Revenue goes up And the ecosystem stops haemorrhaging So what does this mean for @PIXEL? (I know you're here for the move.) Pixels is proactively transitioning PIXEL to being staking-centric. Most rewards will come in USDC, rather than PIXEL, greatly decreasing the sell pressure. Stacked moves to other studios, more players More users. More demand. More real utility This is how you build sustainable value - not in a hype but in the real world where you can use the product.I trade a lot on Binance, as many of you do PIXEL is listed on Binance, is liquid and can be bought in the PIXEL/USDT pair. I started at the beginning, and I'm buying more because I believe that the price has reached the bottom and we are at the start of the growth It's the first platform for the next generation of games. We are talking about the first real LiveOps platform that will support the next generation of Web3 games around the world from Lagos to Manila to all the cities in between It's the platform for the next bull run So I'd like to ask you all to do one thing: Play the games and Download Stacked Play the games then Stake your PIXEL Be part of the Web3 gaming community This is really all about the future. Pixels and Stacked are building it today Thank you for reading {spot}(PIXELUSDT) all through I'll see you in the @undefined metaverse!#pixel

$PIXELS??? WHY YOU SHOULD CARE!

Hello good day to folks, devs, gamers and gamers of crypto present on binance squre
@Pixels #pixel $PIXEL
I'm Vron and I'm not here as just some Native trader, grinding on Binance, but as a participant to the rise, stumble, fall and rise again of Web3 gaming
I've been here for the trends, the schemes, the death coins
But today I'm here to tell you why $PIXEL is different and why Pixels' latest game, Stacked, is the game-changer that will elevate this industry to feets that we are not really seeing yet
Let me paint the picture
Web3 games would be free, empowering and lucrative
What did we actually get? 24/7 bot farms, broken incentives that spelled the end of retention and hyperinflated token economies
Developers exhausted at retaining customers and fighting cheats
Players angered at having their rewards stolen
That cycle is over
Today Pixels launched their own rewards app and LiveOps engine, Stacked, as a result of the experience of building one of the biggest on-chain games
This is no passing craze
This is infrastructure.For gamers like you and me: a single app that we can use to play multiple games Pixels, Pixel Dungeons, Sleepagotchi, Chubkins and soon more. You don't have to switch wallets
You receive tasks to complete that are optimised by AI and match your preferences. You get streaks, leaderboard points and you actually get rewarded with #pixel, points or even USDC
Yes, USDC
So you can withdraw without selling the token everyday
For game studios: Stacked does it all marketing, targeting, event tracking, fraud detection and even an AI game economist that dynamically balances the game economy in real time and Retention goes up real time also Revenue goes up And the ecosystem stops haemorrhaging
So what does this mean for @PIXEL? (I know you're here for the move.) Pixels is proactively transitioning PIXEL to being staking-centric. Most rewards will come in USDC, rather than PIXEL, greatly decreasing the sell pressure. Stacked moves to other studios, more players
More users. More demand. More real utility
This is how you build sustainable value - not in a hype but in the real world where you can use the product.I trade a lot on Binance, as many of you do
PIXEL is listed on Binance, is liquid and can be bought in the PIXEL/USDT pair. I started at the beginning, and I'm buying more because I believe that the price has reached the bottom and we are at the start of the growth
It's the first platform for the next generation of games. We are talking about the first real LiveOps platform that will support the next generation of Web3 games around the world from Lagos to Manila to all the cities in between
It's the platform for the next bull run
So I'd like to ask you all to do one thing: Play the games and Download Stacked Play the games then Stake your PIXEL Be part of the Web3 gaming community
This is really all about the future. Pixels and Stacked are building it today
Thank you for reading
all through I'll see you in the @undefined metaverse!#pixel
#pixel $PIXEL 嘿兄弟,快點 $Pixels 剛剛發佈了 Stacked,他們自己的獎勵應用 + LiveOps 引擎 它解決了 GameFi 最大的問題:機器人、破碎的激勵機制和衰退的代幣經濟 玩家現在可以使用一個應用程序玩多個遊戲,獲取 AI 個性化任務,建立連勝,並以 #PIXEL、積分或 USDC 兌現 工作室獲得防欺詐控制、智能定位,以及一個真正能保持經濟健康的 AI 遊戲經濟學家 代幣玩法很乾淨:大部分獎勵轉向 USDC(消滅持續的 $PIXEL 賣壓),同時 $PIXEL 變得以質押爲中心,並具有真正的實用性。推廣從他們的生態系統內部開始(Pixels、Dungeons、Sleepagotchi、Chubkins),然後向其他工作室開放,用戶基數更大 = 真實需求。它已經在 Binance 上列出了 PIXEL/USDT 交易對 這是 Web3 遊戲中很久以來的第一次真正基礎設施的變動 感覺底部已經到了。我在買。你呢?DYOR,不是建議,但這個真的說得通
#pixel $PIXEL
嘿兄弟,快點

$Pixels 剛剛發佈了 Stacked,他們自己的獎勵應用 + LiveOps 引擎

它解決了 GameFi 最大的問題:機器人、破碎的激勵機制和衰退的代幣經濟

玩家現在可以使用一個應用程序玩多個遊戲,獲取 AI 個性化任務,建立連勝,並以 #PIXEL、積分或 USDC 兌現

工作室獲得防欺詐控制、智能定位,以及一個真正能保持經濟健康的 AI 遊戲經濟學家

代幣玩法很乾淨:大部分獎勵轉向 USDC(消滅持續的 $PIXEL 賣壓),同時 $PIXEL 變得以質押爲中心,並具有真正的實用性。推廣從他們的生態系統內部開始(Pixels、Dungeons、Sleepagotchi、Chubkins),然後向其他工作室開放,用戶基數更大 = 真實需求。它已經在 Binance 上列出了 PIXEL/USDT 交易對

這是 Web3 遊戲中很久以來的第一次真正基礎設施的變動

感覺底部已經到了。我在買。你呢?DYOR,不是建議,但這個真的說得通
#pixel $PIXEL 他差點在0.6賣出 Marcus在加密貨幣圈子裏混了夠久,知道那種當一個代幣下跌,投資組合變紅,羣聊裏大家開始分享出局策略時的那種靜默恐慌 他在0.8買入了$PIXEL ,眼看着價格滑落,手指不止一次地懸停在賣出按鈕上 但某種原因讓他停下來了,實際上去閱讀 他發現了RORS,瞭解到Pixels並不是在隨便給玩家發獎勵然後期望能有好結果,而是實際上在衡量每一個花出去的代幣是否能發揮作用,並朝着一個讓生態系統從自身的慷慨中獲利的方向發展 這很不一樣,Marcus知道他看到的不一樣 他關掉了賣出頁面,打開了記事本,寫下了一句話 “這個你要持有” 六個月後,他停止了每天查看價格,因爲他已經知道價格要去哪裏
#pixel $PIXEL
他差點在0.6賣出
Marcus在加密貨幣圈子裏混了夠久,知道那種當一個代幣下跌,投資組合變紅,羣聊裏大家開始分享出局策略時的那種靜默恐慌

他在0.8買入了$PIXEL ,眼看着價格滑落,手指不止一次地懸停在賣出按鈕上

但某種原因讓他停下來了,實際上去閱讀
他發現了RORS,瞭解到Pixels並不是在隨便給玩家發獎勵然後期望能有好結果,而是實際上在衡量每一個花出去的代幣是否能發揮作用,並朝着一個讓生態系統從自身的慷慨中獲利的方向發展

這很不一樣,Marcus知道他看到的不一樣

他關掉了賣出頁面,打開了記事本,寫下了一句話
“這個你要持有”

六個月後,他停止了每天查看價格,因爲他已經知道價格要去哪裏
查看翻譯
What If Your Customers Gave You More Money than You Gave Them?An example is that of a coffee shop owner who hands out loyalty stamps to customers each morning when they purchase 9 cups of coffee and receive the 10th cup as a bonus (which is an expense) and the hope that eventually the math will work in your favour @pixels However, now suppose you could actually measure, with precision, whether all the stamps you have issued into the market have brought you better returns than they have cost you not approximately and not by guesses but by a hard real time number telling you just how well your returns are doing it is all fine and it is all okay because what is behind this is the idea so easy to comprehend that it does not even require the use of any of such jargon to appreciate what ■ The Issue With Rewarding People Similar silent strain applies to every business which pays its customers since money is outlaid on rewards and discounts and cashbacks and free products and points programmes all go out of the business and into the pocket of the customer with the hope that the goodwill generated by the reward will generate increased revenues greater than the cost of the reward But most businesses never even bother to check that and they run reward programmes based on their intuition and noticing repeat customers and thinking $PIXEL This issue was solved some years ago in online advertising with a metric known as ROAS or Return on Ad Spend which is a simple ratio in which in case you spent 1,000 on advertising and made 3,000 in sales then your ROAS became 3 and it is straightforward and measurable and actionable and Pixels followed the same tradition and applied it to rewarding players in their gaming ecosystem and they called it RORS Return on R ■ What RORS Measures The question that RORS is answering is straightforward: given any amount of reward tokens given to players the question how much revenue the ecosystem receives in fees and economic activity is answered by the value of the reward token sent out so that when ; RORS = 0.5 then the ecosystem is spending two tokens to get one back and is subsidising its own players and depleting its reserves which is simply not sustainable and when RORS =1.0 then the amount of revenue Pixels is at the moment at about 0.8 which is pretty much closer to the target than most reward programmes ever get in large part because most reward programmes are not measuring it at all and Pixels is not just near the target but has constructed the target and made it public and is now working across it by designing ■ Why This Is Important Despite Never Having Played a Blockchain Game Most reward programmes in digital ecosystems be it gaming or otherwise are not sustainable since they lure users with high-reward rates and the rewards rates wear out as the user base expands and you are drilling yourself in to the ground and you are spending money to get more money and you are not spending money to get more people and you are optimising An ecosystem of games, where rewards are created and cause net-positive revenue, is not a dream, but an engineering problem that Pixels has specified well enough to solve in practice ■ The Bottom Line Passing RORS 1.0 would imply that Pixels has done something that almost no reward-driven system can ever do namely create a model where the giving of value to players and the creation of ecosystems are the same action and not mutually exclusive and opposite and is not a story about the business model but a story about gaming

What If Your Customers Gave You More Money than You Gave Them?

An example is that of a coffee shop owner who hands out loyalty stamps to customers each morning when they purchase 9 cups of coffee and receive the 10th cup as a bonus (which is an expense) and the hope that eventually the math will work in your favour @Pixels
However, now suppose you could actually measure, with precision, whether all the stamps you have issued into the market have brought you better returns than they have cost you not approximately and not by guesses but by a hard real time number telling you just how well your returns are doing it is all fine and it is all okay because what is behind this is the idea so easy to comprehend that it does not even require the use of any of such jargon to appreciate what
■ The Issue With Rewarding People
Similar silent strain applies to every business which pays its customers since money is outlaid on rewards and discounts and cashbacks and free products and points programmes all go out of the business and into the pocket of the customer with the hope that the goodwill generated by the reward will generate increased revenues greater than the cost of the reward
But most businesses never even bother to check that and they run reward programmes based on their intuition and noticing repeat customers and thinking $PIXEL
This issue was solved some years ago in online advertising with a metric known as ROAS or Return on Ad Spend which is a simple ratio in which in case you spent 1,000 on advertising and made 3,000 in sales then your ROAS became 3 and it is straightforward and measurable and actionable and Pixels followed the same tradition and applied it to rewarding players in their gaming ecosystem and they called it RORS Return on R
■ What RORS Measures
The question that RORS is answering is straightforward: given any amount of reward tokens given to players the question how much revenue the ecosystem receives in fees and economic activity is answered by the value of the reward token sent out so that when ;
RORS = 0.5 then the ecosystem is spending two tokens to get one back and is subsidising its own players and depleting its reserves which is simply not sustainable and when RORS =1.0 then the amount of revenue
Pixels is at the moment at about 0.8 which is pretty much closer to the target than most reward programmes ever get in large part because most reward programmes are not measuring it at all and Pixels is not just near the target but has constructed the target and made it public and is now working across it by designing
■ Why This Is Important Despite Never Having Played a Blockchain Game
Most reward programmes in digital ecosystems be it gaming or otherwise are not sustainable since they lure users with high-reward rates and the rewards rates wear out as the user base expands and you are drilling yourself in to the ground and you are spending money to get more money and you are not spending money to get more people and you are optimising
An ecosystem of games, where rewards are created and cause net-positive revenue, is not a dream, but an engineering problem that Pixels has specified well enough to solve in practice
■ The Bottom Line
Passing RORS 1.0 would imply that Pixels has done something that almost no reward-driven system can ever do namely create a model where the giving of value to players and the creation of ecosystems are the same action and not mutually exclusive and opposite and is not a story about the business model but a story about gaming
#pixel $PIXEL @pixels 每個獎勵系統最終都會面臨一個問題:這是否可持續,還是我們只是在燒錢以讓玩家滿意? Pixels通過構建 RORS 回報獎勵支出 邏輯很清晰:每個分發給玩家的代幣,多少收入流回生態系統? 把它想象成數字廣告中的ROAS,只不過不是在衡量廣告效率,而是在衡量玩家激勵的經濟權重。 現在,Pixels的值大約是0.8。這意味着機器接近了。沒有出血,沒有損壞,正在校準。 目標是超過1.0。 這個單一的閾值改變了一切。RORS超過1.0意味着獎勵不是成本中心,而是增長引擎。每個離開國庫的代幣都會帶回利息。 生態系統不僅僅是生存於玩家激勵之中。它從中獲利。 大多數遊戲協議獎勵玩家並希望能有好的結果。 Pixels正在構建一個將獎勵玩家作爲商業模式的系統。 這就是遊戲和經濟之間的區別。
#pixel $PIXEL @Pixels
每個獎勵系統最終都會面臨一個問題:這是否可持續,還是我們只是在燒錢以讓玩家滿意?

Pixels通過構建
RORS 回報獎勵支出

邏輯很清晰:每個分發給玩家的代幣,多少收入流回生態系統?

把它想象成數字廣告中的ROAS,只不過不是在衡量廣告效率,而是在衡量玩家激勵的經濟權重。

現在,Pixels的值大約是0.8。這意味着機器接近了。沒有出血,沒有損壞,正在校準。

目標是超過1.0。

這個單一的閾值改變了一切。RORS超過1.0意味着獎勵不是成本中心,而是增長引擎。每個離開國庫的代幣都會帶回利息。

生態系統不僅僅是生存於玩家激勵之中。它從中獲利。
大多數遊戲協議獎勵玩家並希望能有好的結果。

Pixels正在構建一個將獎勵玩家作爲商業模式的系統。

這就是遊戲和經濟之間的區別。
如果你的顧客給了你比你給他們更多的錢,會怎樣?一個例子是咖啡店老闆每天早上在顧客購買9杯咖啡時發放忠誠印章,並在顧客收到第10杯咖啡作爲獎勵(這是一筆開支),希望最終數學能對你有利。 @pixels #pixels $PIXEL 然而,現在假設你實際上可以精確測量,所有你在市場上發行的印章是否給你帶來了比它們的成本更好的回報,而不是大約和猜測,而是由一個明確的實時數字告訴你你的回報表現得多麼好,這一切都很好,一切都沒問題,因爲這背後的想法是如此簡單易懂,以至於甚至不需要使用任何這樣的行話來欣賞。

如果你的顧客給了你比你給他們更多的錢,會怎樣?

一個例子是咖啡店老闆每天早上在顧客購買9杯咖啡時發放忠誠印章,並在顧客收到第10杯咖啡作爲獎勵(這是一筆開支),希望最終數學能對你有利。
@Pixels #pixels $PIXEL
然而,現在假設你實際上可以精確測量,所有你在市場上發行的印章是否給你帶來了比它們的成本更好的回報,而不是大約和猜測,而是由一個明確的實時數字告訴你你的回報表現得多麼好,這一切都很好,一切都沒問題,因爲這背後的想法是如此簡單易懂,以至於甚至不需要使用任何這樣的行話來欣賞。
查看翻譯
Why $PIXEL Is the Ecosystem Play Most Gamers Are Still Sleeping OnMost people look at a gaming token and see a price chart They check the last 30 days, scan for a pump signal, and move on. That is the wrong lens entirely for what @pixels is building Because $PIXEL EL isn't just a gaming token. It's the nervous system of a functioning ecosystem and that distinction is worth your full attention. The Platform vs. Ecosystem Problem Here's the thing about gaming platforms and this is the part most people never stop to examine: platforms are infrastructure They build walls, invite users in, and extract value from the activity happening inside. The users are the product. The engagement feeds the machine When the platform wins, it wins alone. Ecosystems work differently An ecosystem creates a cycle. Games feed gamers. Gamers generate data. Data drives better game mechanics and smarter incentives Smarter incentives attract more games. The value flows in a loop, and every participant in that loop captures a share of what the loop produces That is what Pixel has actually built not a gaming platform, but a living, self-reinforcing cycle connecting games, communities, data insights, and on-chain incentives The architecture matters here. When value circulates rather than extracting upward to a platform owner, the asset at the center of that circulation accumulates in proportion to the cycle's growth $PIXEL sits at the center of that cycle. What Holding Actually Means in This Context Let's be specific about what token utility means in this ecosytem versus the average play-and-earn setup In most gaming tokens, you earn the token by playing and immediately sell it to whoever will buy. It's a revolving door. Price suppression is structural. The holders carry the bag while the farmers exit Pixel's design flips the incentive logic. $PIXEL is positioned as the currency of the ecosystem meaning access to game features, advanced mechanics, and ecosystem privileges runs through the token This isn't a reward token you farm and dump. It's the medium of exchange for a growing digital economy. As the ecosystem expands more games integrated, more gamers onboarded, more data flowing through the intelligence layer the demand for the token that denominates that economy expands with it That's the compounding mechanism that most people miss when they're watching weekly candles The 3 to 5 Year Thesis There is a certain type of market participant who buys assets, holds them, and checks back in years later with a quiet smile. The buy-and-dump cycle is faster, noisier, and ultimately less rewarding. Not morally economically Gaming ecosystems that actually work don't announce their value in the first 90 days. They build user density. They iterate on game quality. They deepen the data layer. They onboard the next cohort of gamers who arrive not as speculators but as players who want access and then discover what the token unlocks At that stage, you're not competing with flippers. You're holding the currency of an economy that has already been stress-tested, iterated, and proven That's the spirit of a genuine holder. Real conviction isn't watching green candles — it's understanding the mechanism well enough that red ones don't move you The Position Stay close to $PIXEL . Not because the next 30 days will make you rich, but because ecosystems that close the loop between players, games, data, and incentives are genuinely rare and most people won't understand what they were looking at until after the window closes #pixel The strongest positions are always taken in the quiet This is not financial advice. Do your own research

Why $PIXEL Is the Ecosystem Play Most Gamers Are Still Sleeping On

Most people look at a gaming token and see a price chart
They check the last 30 days, scan for a pump signal, and move on. That is the wrong lens entirely for what @Pixels is building
Because $PIXEL EL isn't just a gaming token. It's the nervous system of a functioning ecosystem and that distinction is worth your full attention.
The Platform vs. Ecosystem Problem
Here's the thing about gaming platforms and this is the part most people never stop to examine: platforms are infrastructure
They build walls, invite users in, and extract value from the activity happening inside. The users are the product. The engagement feeds the machine
When the platform wins, it wins alone.
Ecosystems work differently
An ecosystem creates a cycle. Games feed gamers. Gamers generate data. Data drives better game mechanics and smarter incentives
Smarter incentives attract more games. The value flows in a loop, and every participant in that loop captures a share of what the loop produces
That is what Pixel has actually built not a gaming platform, but a living, self-reinforcing cycle connecting games, communities, data insights, and on-chain incentives
The architecture matters here. When value circulates rather than extracting upward to a platform owner, the asset at the center of that circulation accumulates in proportion to the cycle's growth
$PIXEL sits at the center of that cycle.
What Holding Actually Means in This Context
Let's be specific about what token utility means in this ecosytem versus the average play-and-earn setup
In most gaming tokens, you earn the token by playing and immediately sell it to whoever will buy. It's a revolving door. Price suppression is structural. The holders carry the bag while the farmers exit
Pixel's design flips the incentive logic. $PIXEL is positioned as the currency of the ecosystem meaning access to game features, advanced mechanics, and ecosystem privileges runs through the token
This isn't a reward token you farm and dump. It's the medium of exchange for a growing digital economy. As the ecosystem expands more games integrated, more gamers onboarded, more data flowing through the intelligence layer the demand for the token that denominates that economy expands with it
That's the compounding mechanism that most people miss when they're watching weekly candles
The 3 to 5 Year Thesis
There is a certain type of market participant who buys assets, holds them, and checks back in years later with a quiet smile. The buy-and-dump cycle is faster, noisier, and ultimately less rewarding. Not morally economically
Gaming ecosystems that actually work don't announce their value in the first 90 days. They build user density. They iterate on game quality. They deepen the data layer. They onboard the next cohort of gamers who arrive not as speculators but as players who want access and then discover what the token unlocks
At that stage, you're not competing with flippers. You're holding the currency of an economy that has already been stress-tested, iterated, and proven
That's the spirit of a genuine holder. Real conviction isn't watching green candles — it's understanding the mechanism well enough that red ones don't move you
The Position
Stay close to $PIXEL . Not because the next 30 days will make you rich, but because ecosystems that close the loop between players, games, data, and incentives are genuinely rare and most people won't understand what they were looking at until after the window closes #pixel
The strongest positions are always taken in the quiet
This is not financial advice. Do your own research
查看翻譯
Why $PIXEL Is the Ecosystem Play Most Gamers Are Still Sleeping OnMost people look at a gaming token and see a price chart @pixels They check the last 30 days, scan for a pump signal, and move on. That is the wrong lens entirely for what @pixels is building Because $PIXEL isn't just a gaming token. It's the nervous system of a functioning ecosystem and that distinction is worth your full attention. The Platform vs. Ecosystem Problem Here's the thing about gaming platforms and this is the part most people never stop to examine: platforms are infrastructure They build walls, invite users in, and extract value from the activity happening inside. The users are the product. The engagement feeds the machine When the platform wins, it wins alone. Ecosystems work differently An ecosystem creates a cycle. Games feed gamers. Gamers generate data. Data drives better game mechanics and smarter incentives Smarter incentives attract more games. The value flows in a loop, and every participant in that loop captures a share of what the loop produces That is what Pixel has actually built not a gaming platform, but a living, self-reinforcing cycle connecting games, communities, data insights, and on-chain incentives The architecture matters here. When value circulates rather than extracting upward to a platform owner, the asset at the center of that circulation accumulates in proportion to the cycle's growth $PIXEL sits at the center of that cycle. What Holding Actually Means in This Context Let's be specific about what token utility means in this ecosytem versus the average play-and-earn setup In most gaming tokens, you earn the token by playing and immediately sell it to whoever will buy. It's a revolving door. Price suppression is structural. The holders carry the bag while the farmers exit Pixel's design flips the incentive logic. $PIXEL is positioned as the currency of the ecosystem meaning access to game features, advanced mechanics, and ecosystem privileges runs through the token This isn't a reward token you farm and dump. It's the medium of exchange for a growing digital economy. As the ecosystem expands more games integrated, more gamers onboarded, more data flowing through the intelligence layer the demand for the token that denominates that economy expands with it That's the compounding mechanism that most people miss when they're watching weekly candles The 3 to 5 Year Thesis There is a certain type of market participant who buys assets, holds them, and checks back in years later with a quiet smile. The buy-and-dump cycle is faster, noisier, and ultimately less rewarding. Not morally economically Gaming ecosystems that actually work don't announce their value in the first 90 days. They build user density. They iterate on game quality. They deepen the data layer. They onboard the next cohort of gamers who arrive not as speculators but as players who want access and then discover what the token unlocks At that stage, you're not competing with flippers. You're holding the currency of an economy that has already been stress-tested, iterated, and proven That's the spirit of a genuine holder. Real conviction isn't watching green candles — it's understanding the mechanism well enough that red ones don't move you The Position Stay close to $PIXEL. Not because the next 30 days will make you rich, but because ecosystems that close the loop between players, games, data, and incentives are genuinely rare and most people won't understand what they were looking at until after the window closes The strongest positions are always taken in the quiet This is not financial advice. Do your own research

Why $PIXEL Is the Ecosystem Play Most Gamers Are Still Sleeping On

Most people look at a gaming token and see a price chart @Pixels
They check the last 30 days, scan for a pump signal, and move on. That is the wrong lens entirely for what @Pixels is building
Because $PIXEL isn't just a gaming token. It's the nervous system of a functioning ecosystem and that distinction is worth your full attention.
The Platform vs. Ecosystem Problem
Here's the thing about gaming platforms and this is the part most people never stop to examine: platforms are infrastructure
They build walls, invite users in, and extract value from the activity happening inside. The users are the product. The engagement feeds the machine
When the platform wins, it wins alone.
Ecosystems work differently
An ecosystem creates a cycle. Games feed gamers. Gamers generate data. Data drives better game mechanics and smarter incentives
Smarter incentives attract more games. The value flows in a loop, and every participant in that loop captures a share of what the loop produces
That is what Pixel has actually built not a gaming platform, but a living, self-reinforcing cycle connecting games, communities, data insights, and on-chain incentives
The architecture matters here. When value circulates rather than extracting upward to a platform owner, the asset at the center of that circulation accumulates in proportion to the cycle's growth
$PIXEL sits at the center of that cycle.
What Holding Actually Means in This Context
Let's be specific about what token utility means in this ecosytem versus the average play-and-earn setup
In most gaming tokens, you earn the token by playing and immediately sell it to whoever will buy. It's a revolving door. Price suppression is structural. The holders carry the bag while the farmers exit
Pixel's design flips the incentive logic. $PIXEL is positioned as the currency of the ecosystem meaning access to game features, advanced mechanics, and ecosystem privileges runs through the token
This isn't a reward token you farm and dump. It's the medium of exchange for a growing digital economy. As the ecosystem expands more games integrated, more gamers onboarded, more data flowing through the intelligence layer the demand for the token that denominates that economy expands with it
That's the compounding mechanism that most people miss when they're watching weekly candles
The 3 to 5 Year Thesis
There is a certain type of market participant who buys assets, holds them, and checks back in years later with a quiet smile. The buy-and-dump cycle is faster, noisier, and ultimately less rewarding. Not morally economically
Gaming ecosystems that actually work don't announce their value in the first 90 days. They build user density. They iterate on game quality. They deepen the data layer. They onboard the next cohort of gamers who arrive not as speculators but as players who want access and then discover what the token unlocks
At that stage, you're not competing with flippers. You're holding the currency of an economy that has already been stress-tested, iterated, and proven
That's the spirit of a genuine holder. Real conviction isn't watching green candles — it's understanding the mechanism well enough that red ones don't move you
The Position
Stay close to $PIXEL. Not because the next 30 days will make you rich, but because ecosystems that close the loop between players, games, data, and incentives are genuinely rare and most people won't understand what they were looking at until after the window closes
The strongest positions are always taken in the quiet
This is not financial advice. Do your own research
查看翻譯
Why $PIXEL Is the Ecosystem Play Most Gamers Are Still Sleeping OnMost people look at a gaming token and see a price chart They check the last 30 days, scan for a pump signal, and move on. That is the wrong lens entirely for what @Pixel is building Because $PIXEL isn't just a gaming token. It's the nervous system of a functioning ecosystem and that distinction is worth your full attention. The Platform vs. Ecosystem Problem Here's the thing about gaming platforms and this is the part most people never stop to examine: platforms are infrastructure They build walls, invite users in, and extract value from the activity happening inside. The users are the product. The engagement feeds the machine When the platform wins, it wins alone. Ecosystems work differently An ecosystem creates a cycle. Games feed gamers. Gamers generate data. Data drives better game mechanics and smarter incentives Smarter incentives attract more games. The value flows in a loop, and every participant in that loop captures a share of what the loop produces That is what Pixel has actually built not a gaming platform, but a living, self-reinforcing cycle connecting games, communities, data insights, and on-chain incentives The architecture matters here. When value circulates rather than extracting upward to a platform owner, the asset at the center of that circulation accumulates in proportion to the cycle's growth $PIXEL sits at the center of that cycle. What Holding Actually Means in This Context Let's be specific about what token utility means in this ecosytem versus the average play-and-earn setup In most gaming tokens, you earn the token by playing and immediately sell it to whoever will buy. It's a revolving door. Price suppression is structural. The holders carry the bag while the farmers exit Pixel's design flips the incentive logic. $PIXEL is positioned as the currency of the ecosystem meaning access to game features, advanced mechanics, and ecosystem privileges runs through the token This isn't a reward token you farm and dump. It's the medium of exchange for a growing digital economy. As the ecosystem expands more games integrated, more gamers onboarded, more data flowing through the intelligence layer the demand for the token that denominates that economy expands with it That's the compounding mechanism that most people miss when they're watching weekly candles The 3 to 5 Year Thesis There is a certain type of market participant who buys assets, holds them, and checks back in years later with a quiet smile. The buy-and-dump cycle is faster, noisier, and ultimately less rewarding. Not morally economically Gaming ecosystems that actually work don't announce their value in the first 90 days. They build user density. They iterate on game quality. They deepen the data layer. They onboard the next cohort of gamers who arrive not as speculators but as players who want access and then discover what the token unlocks At that stage, you're not competing with flippers. You're holding the currency of an economy that has already been stress-tested, iterated, and proven That's the spirit of a genuine holder. Real conviction isn't watching green candles — it's understanding the mechanism well enough that red ones don't move you The Position Stay close to $PIXEL. Not because the next 30 days will make you rich, but because ecosystems that close the loop between players, games, data, and incentives are genuinely rare and most people won't understand what they were looking at until after the window closes The strongest positions are always taken in the quiet This is not financial advice. Do your own research

Why $PIXEL Is the Ecosystem Play Most Gamers Are Still Sleeping On

Most people look at a gaming token and see a price chart
They check the last 30 days, scan for a pump signal, and move on. That is the wrong lens entirely for what @Pixel is building
Because $PIXEL isn't just a gaming token. It's the nervous system of a functioning ecosystem and that distinction is worth your full attention.
The Platform vs. Ecosystem Problem
Here's the thing about gaming platforms and this is the part most people never stop to examine: platforms are infrastructure
They build walls, invite users in, and extract value from the activity happening inside. The users are the product. The engagement feeds the machine
When the platform wins, it wins alone.
Ecosystems work differently
An ecosystem creates a cycle. Games feed gamers. Gamers generate data. Data drives better game mechanics and smarter incentives
Smarter incentives attract more games. The value flows in a loop, and every participant in that loop captures a share of what the loop produces
That is what Pixel has actually built not a gaming platform, but a living, self-reinforcing cycle connecting games, communities, data insights, and on-chain incentives
The architecture matters here. When value circulates rather than extracting upward to a platform owner, the asset at the center of that circulation accumulates in proportion to the cycle's growth
$PIXEL sits at the center of that cycle.
What Holding Actually Means in This Context
Let's be specific about what token utility means in this ecosytem versus the average play-and-earn setup
In most gaming tokens, you earn the token by playing and immediately sell it to whoever will buy. It's a revolving door. Price suppression is structural. The holders carry the bag while the farmers exit
Pixel's design flips the incentive logic. $PIXEL is positioned as the currency of the ecosystem meaning access to game features, advanced mechanics, and ecosystem privileges runs through the token
This isn't a reward token you farm and dump. It's the medium of exchange for a growing digital economy. As the ecosystem expands more games integrated, more gamers onboarded, more data flowing through the intelligence layer the demand for the token that denominates that economy expands with it
That's the compounding mechanism that most people miss when they're watching weekly candles
The 3 to 5 Year Thesis
There is a certain type of market participant who buys assets, holds them, and checks back in years later with a quiet smile. The buy-and-dump cycle is faster, noisier, and ultimately less rewarding. Not morally economically
Gaming ecosystems that actually work don't announce their value in the first 90 days. They build user density. They iterate on game quality. They deepen the data layer. They onboard the next cohort of gamers who arrive not as speculators but as players who want access and then discover what the token unlocks
At that stage, you're not competing with flippers. You're holding the currency of an economy that has already been stress-tested, iterated, and proven
That's the spirit of a genuine holder. Real conviction isn't watching green candles — it's understanding the mechanism well enough that red ones don't move you
The Position
Stay close to $PIXEL. Not because the next 30 days will make you rich, but because ecosystems that close the loop between players, games, data, and incentives are genuinely rare and most people won't understand what they were looking at until after the window closes
The strongest positions are always taken in the quiet
This is not financial advice. Do your own research
爲什麼 $PIXEL 是生態系統,大多數玩家仍在沉睡大多數人看到一個遊戲代幣,只看到價格圖表 他們檢查過去30天,掃描是否有上漲信號,然後繼續。這完全是看錯了 @Pixel 正在構建的東西 因爲 $PIXEL 不僅僅是一個遊戲代幣。它是一個運作生態系統的神經系統,這個區別值得你全神貫注。 平臺與生態系統問題 關於遊戲平臺的一個事情是,大多數人從未停下來仔細檢查的部分:平臺是基礎設施 他們建立牆壁,邀請用戶進入,並從內部發生的活動中提取價值。用戶是產品。參與感爲機器提供動力

爲什麼 $PIXEL 是生態系統,大多數玩家仍在沉睡

大多數人看到一個遊戲代幣,只看到價格圖表
他們檢查過去30天,掃描是否有上漲信號,然後繼續。這完全是看錯了 @Pixel 正在構建的東西
因爲 $PIXEL 不僅僅是一個遊戲代幣。它是一個運作生態系統的神經系統,這個區別值得你全神貫注。
平臺與生態系統問題
關於遊戲平臺的一個事情是,大多數人從未停下來仔細檢查的部分:平臺是基礎設施
他們建立牆壁,邀請用戶進入,並從內部發生的活動中提取價值。用戶是產品。參與感爲機器提供動力
#pixel $PIXEL 你應該堆疊 $PIXEL 的一個原因是,因爲其他遊戲平臺建立了一個系統,#pixel 建立了一個生態系統,在這個生態系統中,遊戲和玩家、數據洞察和更多激勵形成了一個循環。 這對你作爲持有者真的有好處,你會獲得更多的增值。 此外,這讓你更好地訪問遊戲功能,因爲代幣將是生態系統中的貨幣。 你現在可以做的一件事是保持對 pixel 的關注。 注意你在 3-5 年內的停留結果,因爲這就是持有者的精神,而不僅僅是買入和拋棄的 Chad! 真正的男人把他們的錢放在他們說的話上!
#pixel $PIXEL
你應該堆疊 $PIXEL 的一個原因是,因爲其他遊戲平臺建立了一個系統,#pixel 建立了一個生態系統,在這個生態系統中,遊戲和玩家、數據洞察和更多激勵形成了一個循環。

這對你作爲持有者真的有好處,你會獲得更多的增值。

此外,這讓你更好地訪問遊戲功能,因爲代幣將是生態系統中的貨幣。

你現在可以做的一件事是保持對 pixel 的關注。

注意你在 3-5 年內的停留結果,因爲這就是持有者的精神,而不僅僅是買入和拋棄的 Chad!

真正的男人把他們的錢放在他們說的話上!
查看翻譯
Why Pixels Is Burning Down What It Built To Build Something BetterPixels resembled a Web3 success story in 2024 Best game by number of people who play daily 20 million dollars. An economy of tokens creating actual economic activity. It had broken the code that dozens of GameFi projects had broken and failed to break. And the figures were deceiving Under the headline statistics, the economy was steadily getting worse. Value was being nibbled away by token inflation A sizable percentage of the player base had learned the extraction game - earn tokens, dump tokens, exit - with minimal concern of the long term health of the ecosystem Rewards were pouring in to users, who were in effect running an arbitrage business on the protocol, rather than on it. The game had gained a following, only not the correct following That is the tension that Web3 gaming has experienced since the beginning: How do you create a token economy that incentivizes participation without turning into a reward farm that falls under its weight? Pixels is now providing an answer very publicly, very deliberately The Diagnosis The self-evaluation of the team is rather candid as compared to a Web3 project The whitepaper does not hide the issues in the footnote, it opens with them The aggressive token emissions were excessive. Reward targeting was being too crude. The system was tuning to the indicators of engagement that appeared well on a dashboard but did not match actual ecosystem health The main conclusion: not every DAU is created equal. A user who makes tokens and sells them off immediately is not an asset he is a liability with a login streak The Rebuild There are three structural pillars of the revised model that are worth comprehending. First, data-backed incentives Pixels are abandoning generalized reward distribution in favor of more precise targetinganalytics to recognize users who will re-invest earnings back into the ecosystem, instead of turning them into liquidity It is aimed at making the reward system smarter, rather than smaller Second, friction on extraction. By imposing higher withdrawal fees on $PIXEL, it is intended that the extraction loop becomes less appealing, but the fees are paid back to stakers. This is a conscious decision to forgo short-term user volume in favor of long-term token health It is sure to drive away some users. It seems that is the point Third, a new publishing model based on stake-to-vote-and-earn. Players have the opportunity to invest their $PIXEL in determining the games that are published on the platform and receive returns on the performance of those games This aligns incentive structures when you vote on a game, you will have a financial interest in its success, and thus be more inclined to support it, promote it, and remain involved in the ecosystem surrounding it. The Bigger Bet The Pixels pivot is intriguing not because of the redesign of tokenomics. The ambition is the ambition behind it The team is not defining Pixels as a single game with a token, but rather a decentralized user acquisition and monetization layer to both Web3 and Web2 gaming, essentially an economic rail of decentralized AppsFlyer or Applovin, using $PIXEL and $vPIXEL as economic rails. The measure of the North Star that propels this vision is RORS Return on Reward Spend. All tokens issued must produce quantifiable, long-term benefits to the ecosystem It refers to a performance marketing borrowed discipline applied to a token economy What This Costs The team is upfront that user metrics will take a hit. Closing the extraction loop causes the extractors to go away. That's a bitter but inevitable fix in case the underlying economics is ever going to work The pivot of failure is not the $PIXEL reset. It is a project correction that has grown so rapidly as to be able to see clearly what it was getting wrong, and has opted to be accountable rather than managing the narratives That is less common in Web3 than is appropriate @pixels #pixel

Why Pixels Is Burning Down What It Built To Build Something Better

Pixels resembled a Web3 success story in 2024
Best game by number of people who play daily
20 million dollars. An economy of tokens creating actual economic activity. It had broken the code that dozens of GameFi projects had broken and failed to break.
And the figures were deceiving
Under the headline statistics, the economy was steadily getting worse. Value was being nibbled away by token inflation
A sizable percentage of the player base had learned the extraction game - earn tokens, dump tokens, exit - with minimal concern of the long term health of the ecosystem Rewards were pouring in to users, who were in effect running an arbitrage business on the protocol, rather than on it. The game had gained a following, only not the correct following
That is the tension that Web3 gaming has experienced since the beginning: How do you create a token economy that incentivizes participation without turning into a reward farm that falls under its weight?
Pixels is now providing an answer very publicly, very deliberately
The Diagnosis
The self-evaluation of the team is rather candid as compared to a Web3 project
The whitepaper does not hide the issues in the footnote, it opens with them
The aggressive token emissions were excessive. Reward targeting was being too crude. The system was tuning to the indicators of engagement that appeared well on a dashboard but did not match actual ecosystem health
The main conclusion: not every DAU is created equal. A user who makes tokens and sells them off immediately is not an asset he is a liability with a login streak
The Rebuild
There are three structural pillars of the revised model that are worth comprehending.
First, data-backed incentives
Pixels are abandoning generalized reward distribution in favor of more precise targetinganalytics to recognize users who will re-invest earnings back into the ecosystem, instead of turning them into liquidity
It is aimed at making the reward system smarter, rather than smaller
Second, friction on extraction. By imposing higher withdrawal fees on $PIXEL , it is intended that the extraction loop becomes less appealing, but the fees are paid back to stakers. This is a conscious decision to forgo short-term user volume in favor of long-term token health
It is sure to drive away some users. It seems that is the point
Third, a new publishing model based on stake-to-vote-and-earn. Players have the opportunity to invest their $PIXEL in determining the games that are published on the platform and receive returns on the performance of those games
This aligns incentive structures when you vote on a game, you will have a financial interest in its success, and thus be more inclined to support it, promote it, and remain involved in the ecosystem surrounding it.
The Bigger Bet
The Pixels pivot is intriguing not because of the redesign of tokenomics. The ambition is the ambition behind it
The team is not defining Pixels as a single game with a token, but rather a decentralized user acquisition and monetization layer to both Web3 and Web2 gaming, essentially an economic rail of decentralized AppsFlyer or Applovin, using $PIXEL and $vPIXEL as economic rails.
The measure of the North Star that propels this vision is RORS Return on Reward Spend. All tokens issued must produce quantifiable, long-term benefits to the ecosystem
It refers to a performance marketing borrowed discipline applied to a token economy
What This Costs
The team is upfront that user metrics will take a hit. Closing the extraction loop causes the extractors to go away. That's a bitter but inevitable fix in case the underlying economics is ever going to work
The pivot of failure is not the $PIXEL reset. It is a project correction that has grown so rapidly as to be able to see clearly what it was getting wrong, and has opted to be accountable rather than managing the narratives
That is less common in Web3 than is appropriate
@Pixels #pixel
查看翻譯
Reset by $PIXEL: Why Pixels Is Burning Down What It Built To Build Something BetterPixels resembled a Web3 success story in 2024 Best game by number of people who play daily 20 million dollars. An economy of tokens creating actual economic activity. It had broken the code that dozens of GameFi projects had broken and failed to break. And the figures were deceiving Under the headline statistics, the $PIXEL economy was steadily getting worse. Value was being nibbled away by token inflation A sizable percentage of the player base had learned the extraction game - earn tokens, dump tokens, exit - with minimal concern of the long term health of the ecosystem Rewards were pouring in to users, who were in effect running an arbitrage business on the protocol, rather than on it. The game had gained a following, only not the correct following That is the tension that Web3 gaming has experienced since the beginning: How do you create a token economy that incentivizes participation without turning into a reward farm that falls under its weight? Pixels is now providing an answer very publicly, very deliberately The Diagnosis The self-evaluation of the team is rather candid as compared to a Web3 project The whitepaper does not hide the issues in the footnote, it opens with them The aggressive token emissions were excessive. Reward targeting was being too crude. The system was tuning to the indicators of engagement that appeared well on a dashboard but did not match actual ecosystem health The main conclusion: not every DAU is created equal. A user who makes tokens and sells them off immediately is not an asset he is a liability with a login streak The Rebuild There are three structural pillars of the revised model that are worth comprehending. First, data-backed incentives Pixels are abandoning generalized reward distribution in favor of more precise targetinganalytics to recognize users who will re-invest earnings back into the ecosystem, instead of turning them into liquidity It is aimed at making the reward system smarter, rather than smaller Second, friction on extraction. By imposing higher withdrawal fees on $PIXEL, it is intended that the extraction loop becomes less appealing, but the fees are paid back to stakers. This is a conscious decision to forgo short-term user volume in favor of long-term token health It is sure to drive away some users. It seems that is the point Third, a new publishing model based on stake-to-vote-and-earn. Players have the opportunity to invest their $PIXEL in determining the games that are published on the platform and receive returns on the performance of those games This aligns incentive structures when you vote on a game, you will have a financial interest in its success, and thus be more inclined to support it, promote it, and remain involved in the ecosystem surrounding it. The Bigger Bet The Pixels pivot is intriguing not because of the redesign of tokenomics. The ambition is the ambition behind it The team is not defining Pixels as a single game with a token, but rather a decentralized user acquisition and monetization layer to both Web3 and Web2 gaming, essentially an economic rail of decentralized AppsFlyer or Applovin, using $PIXEL and $vPIXEL as economic rails. The measure of the North Star that propels this vision is RORS Return on Reward Spend. All tokens issued must produce quantifiable, long-term benefits to the ecosystem It refers to a performance marketing borrowed discipline applied to a token economy What This Costs The team is upfront that user metrics will take a hit. Closing the extraction loop causes the extractors to go away. That's a bitter but inevitable fix in case the underlying economics is ever going to work The pivot of failure is not the $PIXEL reset. It is a project correction that has grown so rapidly as to be able to see clearly what it was getting wrong, and has opted to be accountable rather than managing the narratives That is less common in Web3 than is appropriate.

Reset by $PIXEL: Why Pixels Is Burning Down What It Built To Build Something Better

Pixels resembled a Web3 success story in 2024
Best game by number of people who play daily
20 million dollars. An economy of tokens creating actual economic activity. It had broken the code that dozens of GameFi projects had broken and failed to break.
And the figures were deceiving
Under the headline statistics, the $PIXEL economy was steadily getting worse. Value was being nibbled away by token inflation
A sizable percentage of the player base had learned the extraction game - earn tokens, dump tokens, exit - with minimal concern of the long term health of the ecosystem Rewards were pouring in to users, who were in effect running an arbitrage business on the protocol, rather than on it. The game had gained a following, only not the correct following
That is the tension that Web3 gaming has experienced since the beginning: How do you create a token economy that incentivizes participation without turning into a reward farm that falls under its weight?
Pixels is now providing an answer very publicly, very deliberately
The Diagnosis
The self-evaluation of the team is rather candid as compared to a Web3 project
The whitepaper does not hide the issues in the footnote, it opens with them
The aggressive token emissions were excessive. Reward targeting was being too crude. The system was tuning to the indicators of engagement that appeared well on a dashboard but did not match actual ecosystem health
The main conclusion: not every DAU is created equal. A user who makes tokens and sells them off immediately is not an asset he is a liability with a login streak
The Rebuild
There are three structural pillars of the revised model that are worth comprehending.
First, data-backed incentives
Pixels are abandoning generalized reward distribution in favor of more precise targetinganalytics to recognize users who will re-invest earnings back into the ecosystem, instead of turning them into liquidity
It is aimed at making the reward system smarter, rather than smaller
Second, friction on extraction. By imposing higher withdrawal fees on $PIXEL, it is intended that the extraction loop becomes less appealing, but the fees are paid back to stakers. This is a conscious decision to forgo short-term user volume in favor of long-term token health
It is sure to drive away some users. It seems that is the point
Third, a new publishing model based on stake-to-vote-and-earn. Players have the opportunity to invest their $PIXEL in determining the games that are published on the platform and receive returns on the performance of those games
This aligns incentive structures when you vote on a game, you will have a financial interest in its success, and thus be more inclined to support it, promote it, and remain involved in the ecosystem surrounding it.
The Bigger Bet
The Pixels pivot is intriguing not because of the redesign of tokenomics. The ambition is the ambition behind it
The team is not defining Pixels as a single game with a token, but rather a decentralized user acquisition and monetization layer to both Web3 and Web2 gaming, essentially an economic rail of decentralized AppsFlyer or Applovin, using $PIXEL and $vPIXEL as economic rails.
The measure of the North Star that propels this vision is RORS Return on Reward Spend. All tokens issued must produce quantifiable, long-term benefits to the ecosystem
It refers to a performance marketing borrowed discipline applied to a token economy
What This Costs
The team is upfront that user metrics will take a hit. Closing the extraction loop causes the extractors to go away. That's a bitter but inevitable fix in case the underlying economics is ever going to work
The pivot of failure is not the $PIXEL reset. It is a project correction that has grown so rapidly as to be able to see clearly what it was getting wrong, and has opted to be accountable rather than managing the narratives
That is less common in Web3 than is appropriate.
由$PIXEL重置:爲什麼Pixels正在燒燬它所建立的以構建更好的東西#Pixels 在2024年看起來像一個Web3成功故事 按日活躍玩家人數計算的最佳遊戲 2000萬美元。一個創造實際經濟活動的代幣經濟。它打破了數十個GameFi項目所打破而未能打破的代碼。 而這些數字是騙人的 在標題統計下,$PIXEL EL經濟正在穩步惡化。價值正在被代幣通貨膨脹侵蝕 相當大比例的玩家基礎已經學會了提取遊戲 - 賺取代幣、拋售代幣、退出 - 幾乎不關心生態系統的長期健康。獎勵源源不斷地涌入用戶,他們實際上是在協議上進行套利業務,而不是在協議內部。這個遊戲獲得了一定的追隨者,只是並不是正確的追隨者

由$PIXEL重置:爲什麼Pixels正在燒燬它所建立的以構建更好的東西

#Pixels 在2024年看起來像一個Web3成功故事
按日活躍玩家人數計算的最佳遊戲
2000萬美元。一個創造實際經濟活動的代幣經濟。它打破了數十個GameFi項目所打破而未能打破的代碼。
而這些數字是騙人的
在標題統計下,$PIXEL EL經濟正在穩步惡化。價值正在被代幣通貨膨脹侵蝕
相當大比例的玩家基礎已經學會了提取遊戲 - 賺取代幣、拋售代幣、退出 - 幾乎不關心生態系統的長期健康。獎勵源源不斷地涌入用戶,他們實際上是在協議上進行套利業務,而不是在協議內部。這個遊戲獲得了一定的追隨者,只是並不是正確的追隨者
Pixels (pixels.xyz) 是一個免費遊戲、開放世界區塊鏈農業 MMO 和社交網絡,建立在 Ronin 網絡上 它巧妙地融合了像 Stardew Valley 或 Harvest Moon 的像素藝術農業的悠閒、懷舊氛圍與深度探索、技能提升、製作、任務和豐富的社區生活於一個巨大的共享世界中 你從簡單開始:種植作物、養殖動物,收穫資源和能量,以提升你的個人土地,同時幫助塑造你周圍的世界 隨着你的進步,你解鎖高級技能,接受激動人心的任務,建立友誼,交易商品,打造複雜的農場或結構,就像那些令人驚歎的圓形土地佈局,將普通地塊轉變爲優化的傑作 Pixels 不僅僅是另一個農業模擬遊戲。它是全新的東西 爲什麼?跟我一起走,我們將一起探索這個像素化的奇幻世界 $PIXEL #pixel
Pixels (pixels.xyz) 是一個免費遊戲、開放世界區塊鏈農業 MMO 和社交網絡,建立在 Ronin 網絡上

它巧妙地融合了像 Stardew Valley 或 Harvest Moon 的像素藝術農業的悠閒、懷舊氛圍與深度探索、技能提升、製作、任務和豐富的社區生活於一個巨大的共享世界中

你從簡單開始:種植作物、養殖動物,收穫資源和能量,以提升你的個人土地,同時幫助塑造你周圍的世界

隨着你的進步,你解鎖高級技能,接受激動人心的任務,建立友誼,交易商品,打造複雜的農場或結構,就像那些令人驚歎的圓形土地佈局,將普通地塊轉變爲優化的傑作

Pixels 不僅僅是另一個農業模擬遊戲。它是全新的東西

爲什麼?跟我一起走,我們將一起探索這個像素化的奇幻世界

$PIXEL #pixel
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