Considering the limited tools at hand, and the limited resources, it's quite challenging. If we can't access fingerprint browsers or similar tools, then it's better not to pursue it; just having a cheap accelerator and a computer is sufficient. Focus on one project, and then select a good emulator or cloud phone for group control. There are now mature group controls that can accurately simulate mobile phones down to the model and parameters. IPs are also provided, and considering this also incurs costs, we can only rely on game emulators. Generally, as long as it's not a particularly popular project with too many participants, the project party's scrutiny isn't very strict; it's still possible to sneakily mine in the early stages. Set up dozens of accounts, dozens of emails, and mine coins for yourself until you feel the quantity is sufficient, then gradually stop. Keep 1-2 main accounts, or you can have each old phone running one as well. Similar operations can be done; after completing one project, move on to the next.
interactive.startower.fr/#/?invitcode=bqrhgy
Whether you do it or not is up to you. If the coins you've accumulated bear fruit, a wave of chips will come back. Doing something is better than doing nothing and feeling discouraged. I'm gradually creating sub-accounts on start, multiple operations. It's the same approach as before, charging up like when I used to charge up UPT, but I won't be doing that in the later stages; for now, just mine while I can. I can't worry too much about it.
Any tools that can be utilized should be used; once I have more coins, I’ll invest in server clusters later. At each stage, we’ll say what needs to be said. The mobile version I’m running on this computer is pretty good too; I didn't buy a separate IP, but the acceleration and simulation seem to have allocated different IPs.
Currently, I have three Google essentials, but frequent short-term operations are always restricted by X. First, register, increase the number of accounts, and give it some time.