A few days ago, I reopened Audiera,
I just wanted to take a look at the AI music generation I had used before.
But when I clicked in, I found that the rhythm dance gameplay of DJMAX had quietly been integrated.
At that moment, I realized that Audiera might never have intended to define itself as a "chain game."
It feels more like doing one thing:
Breaking down and reassembling the entertainment behavior of an old IP, and then putting it back on the chain.
From the current structure,
$BEAT seems more like a "utility token."
It’s not simply issued for you to trade,
but rather used to pay for AI creation, content unlocking, and entertainment consumption.
Every use is a real expense.
The key lies in how to handle it afterward.
These used $BEAT,
are not just simple income lying in the treasury.
Instead, they are incorporated into a clear path—
periodic consumption, periodic destruction.
The first batch of 125,000 $BEAT has been destroyed,
and it is a mechanism that is continuously executed.
This is somewhat different from the thinking of many old IP on-chain projects.
Some remain more focused on "nostalgia + incentives,"
where the main role of the token is still release and circulation.
Audiera, on the other hand, tends to embed the token into the product,
allowing the act of usage itself to become part of supply contraction.
If we compare it to MapleStory,
it proves that the influence of old IP is still valid.
But Audiera is taking a different path:
A single token model, lower initial circulation,
using AI + payment + gaming behavior,
slowly building a consumable, deflationary structure.
It's not necessarily about who is more aggressive,
but from the perspective of trading and models,
this is a direction worth continuous observation.
$BEAT #BEAT

