@Yield Guild Games #YGGPlay $YGG
In the traditional gaming era, player organizations were one of the most chaotic parts.
You might join a guild and find:
Management is chaotic
Tasks lack allocation logic
Activity relies on shouting
No one is mentoring new players
Veteran players are exhausted
Team efficiency is extremely low
There are often conflicts within the guild
The structure completely depends on the manager's patience and experience, with no standardized, procedural, or structured mechanisms.
After entering Web3, this problem becomes even more serious:
Players from different time zones
Tasks from different projects
Gameplay from different games
Teams from different countries
Collaboration methods from different cultures.
Put these people together, and you will quickly find:
'Decentralized collaboration' sounds romantic, but in practice, it is a disaster-level project.
But YGG has tackled the part that few in the industry are willing to do and is the most difficult:
Transform the organization of blockchain game players into a governable, scalable, and transferable collaboration network.
In this article, I will deeply analyze the value of YGG from the perspective of 'organizational collaboration capability'—
This perspective does not involve tokens, does not involve profits, nor does it involve P2E, but starts completely from 'structure' itself.
1. The biggest pain point for blockchain game organizations is: collaboration efficiency cannot be scaled.
As long as you have participated in any 'guild' or 'task group' in blockchain gaming, you will find:
99% of organizational efficiency is nearly zero.
The same task needs to be repeated.
Different players exhibit huge performance differences.
Newcomers have no idea how to get started.
Managers' time is completely consumed.
Everyone's input efficiency is inconsistent.
Collaboration is forced to rely on 'personal connections' rather than 'mechanisms'.
Traditional games can still rely on centralized teams for operational structures,
Blockchain gaming is more like amplifying all organizational problems tenfold.
Because the core feature of Web3 is:
Players' freedom is higher → collaboration difficulty is also higher.
Players are more independent → organizations are harder to unify.
Players are more dispersed → behavior is more uncontrollable.
Players are more diverse → management costs are higher.
So much so that many blockchain game guilds break apart halfway—
Not because there are no gains, but because the organization can no longer expand upwards.
As blockchain games have developed to this day, the real bottleneck is no longer the chain but 'collaboration capability'.
2. YGG is not about 'managing players', but 'managing the relational structure between players'.
This is one of YGG's biggest innovations—it's not about 'managing players', but 'managing collaboration'.
You can see it has done many things that other projects wouldn't do:
Establish task processes
Define behavior standards
Establish a reputation system
Set identity hierarchy
Divide task authority
Record participation history
Define team structure
Establish organizational nodes
Optimize execution paths
These things sound like 'tedious management',
But they are actually doing the 'collaboration abstraction layer'.
In other words:
YGG does not just put people in a group; it abstracts collaboration relationships into a manageable structure.
For example:
You excel at leading teams → YGG grants you the identity of a squad leader.
You excel at execution → the task system prioritizes matching you.
You stabilize attendance → the reputation system records your productivity.
You perform excellently → authority increases, resources tilt.
You can cultivate newcomers → become part of the organization's assets.
This is the process of 'structuring collaborative relationships'.
Organizations go from chaos to stability, from relying on people to relying on mechanisms,
From relying on shouting to relying on systems, from relying on experience to relying on networks.
This is an extremely heavy project.
But the result after completion is very clear:
Player collaboration can finally be standardized like code.
3. YGG's organizational structure is not a 'guild', but a 'decentralized collaboration protocol'.
Most people do not know how complex YGG's real structure is, but I can break it down into three layers:
First layer: Role Layer (Role Layer)
Players are not 'members', but 'role nodes'.
Each node has different authorities, reputations, and task capabilities.
Second layer: Process Layer (Flow Layer)
Tasks are not randomly assigned but routed based on efficiency, experience, reputation, and collaboration capability.
Third layer: Governance Layer (Governance Layer)
Identity, tasks, reputation, and organizational structure can be adjusted, upgraded, optimized, and selected through token governance.
This is not a traditional union structure,
This is the 'collaboration protocol structure'.
You can compare it to:
YGG = GitHub of the blockchain gaming world.
YGG = standardized interface for player collaboration.
YGG = the operating system for decentralized teams.
Such systems can certainly cross games, projects, and ecologies.
Because it deals with not content, but 'collaboration itself'.
4. Organizational perspective: YGG addresses the industry-wide problem of 'scalable collaboration not advancing'.
Expanding collaboration scale will bring three classic problems:
1. Information asymmetry
Newcomers don't know what to do, and veterans don't know who to guide.
2. Efficiency distortion
Task allocation does not reach the most suitable hands.
3. Incentive Misalignment
Efficient players take on more, inefficient players enjoy the same rewards.
No project can solve these issues within a large-scale player structure.
But YGG solves:
The reputation system addresses efficiency distortion
Identity systems resolve information asymmetry.
Task structure resolves incentive misalignment.
Role progression resolves organizational gaps.
Behavior routing resolves unstable productivity.
This is the hardest question in histology:
Transform spontaneous collaboration into institutionalized collaboration.
Once the institutional structure is established, the organization can continuously expand rather than disintegrate.
This is why YGG has survived from the early Axie era to now and continues to grow stronger.
Because it addresses the ultimate issue of 'scaling collaboration' that all blockchain games must face.
5. Why can YGG's collaboration structure span games?
Because it is not an organizational system designed for a specific game,
But rather an organizational system designed for 'player collaboration itself'.
Games will change
Tasks will change.
Ecologies will update.
Gameplays will be eliminated.
But collaboration will not go out of date:
Needs communication
Needs task allocation
Needs efficiency assessment
Needs organizational structure
Needs governance mechanisms
Change a hundred games, but the collaboration logic remains unchanged.
Therefore:
YGG's structure can support any game, rather than a specific game.
It is the 'collaboration network layer' between players,
And not the 'event organization layer' in games.
6. YGG's token value capture is built on 'collaboration network power'.
I can explain this sentence more clearly:
Normal GameFi token capture:
The more players, the higher the token rises.
The more tasks, the more the token rises.
The stronger the output → the more the token rises.
This is 'short-term active drive'.
And YGG's token capture is:
The larger the collaboration network, the more important governance rights are.
The richer the reputation system, the higher the value of identity.
The more complex the task routing, the scarcer the network nodes.
The more stable the organizational structure, the scarcer the authority.
This is 'collaboration power drive'.
Collaboration is the only thing that will not be eliminated, will not go to zero, and will not fluctuate with cycles.
Thus, YGG's structure is stable, its value accumulative, and its position long-term.
7. My long-term judgment on YGG: it is not a guild, but the 'standard of the blockchain gaming collaboration network layer'.
The future of blockchain gaming is no longer a competition of single games,
But rather the competition between ecologies,
Competition between player organizations,
Competition of collaboration efficiency and collaboration efficiency.
And what can truly define 'collaboration efficiency' is not the game side,
But it is a structure like YGG:
Has authority
There are behavioral records.
There are organizational hierarchies
There is a reputation system.
There are task routes
There is governance logic
In other words:
YGG is the 'basic standard' for future blockchain gaming collaboration networks.
Games may change, but collaboration standards do not.
Ecology may change, but the collaboration network will not disappear.
8. Conclusion
The blockchain gaming industry wants to grow,
Not relying on higher APRs, more tasks, more subsidies, or more marketing.
But relies on:
Stronger collaboration capability
A more stable organizational structure
A more transparent reputation system
A more scalable player network
More standardized task logic
YGG has reached the industry's ceiling on 'player collaboration' from a histological perspective.
Others are doing guilds,
YGG is about systems.
Others are doing tasks,
YGG is about the collaboration network.
Others are doing incentives,
YGG is about governance structures.
This is the fundamental reason it can continuously navigate through all cycles.
