I have recently been pondering a very core question:

Why has the competition for 'active users' in the blockchain gaming industry never stopped, yet every wave of enthusiasm ultimately fizzles out because players cannot stay?

In the end, I realized that the problem is not that there are not enough players, but that players do not possess a 'capability structure that can be used by the industry in the long term'.

In other words—

What the entire blockchain gaming industry lacks is not the number of players, but the 'player capability system'.

And YGG is the only organization that has systematically and structurally advanced this matter.

In this article, I will thoroughly explain the value of YGG from the dimension of 'capability'.

First, the way blockchain games used to define players was wrong.

Traditional blockchain games categorize players into two types:

able to play

unable to play

Then further add a layer of labels:

pay-to-win

free riding

task users

gold farming players

These labels only describe 'user behavior', not 'user capability'.

This leads to a structural problem—

Project parties cannot judge what players can do, only whether players do it.

YGG's starting point is completely different; it is not recording behaviors but shaping capabilities.

Second, YGG's reputation system is essentially the 'on-chain proof of player capabilities'.

Capability is not something said; it is something done.

YGG's SBT will record a player's 'capability path':

depth of participation

task execution quality

multi-game adaptability

collaboration ability

learning ability

stability

contribution to the community

support capability for the ecosystem

This means:

Players have their capability profile for the first time, rather than just behavior records.

For the first time, project parties can see 'what this player can do'.

For the first time, players can prove 'I not only participate, but I have capabilities'.

This is a huge gap in the industry.

Third, YGG Play is actually a 'capability training environment'.

Tasks are just surface mechanisms; fundamentally, they are training grounds.

Here, players gain:

strategic ability

reactive ability

long-term persistence ability

problem-solving ability

cross-game understanding ability

ability to adapt to new projects

ability to learn new mechanisms

ability for execution stability

These capabilities were not recorded, recognized, let alone rewarded in the past blockchain game systems.

But in YGG's ecosystem, capabilities will continuously accumulate along the task path, becoming 'visible assets'.

Fourth, YGG shapes players from 'task executors' into 'capability nodes usable by the ecosystem'.

What are capability nodes?

not only able to complete tasks but also:

take on roles

taking responsibility

guide newcomers

collaborate on larger-scale actions

participate in international activities

participate in testing

participate in consensus building

participation in governance

participate in project cold starts

participate in community expansion

This is why YGG players are increasingly like 'ecological members' rather than 'short-term users'.

Capability nodes are the true productivity of the ecosystem.

Fifth, SubDAO is a 'capability hub', not a regional chapter.

Players from different regions inherently possess different capabilities:

Southeast Asia excels at high-frequency tasks

Latin America excels at highly interactive gameplay

Indonesian players have strong execution capabilities

Vietnamese players have strong organizational capabilities

Middle Eastern players learn quickly

In the past, these were regarded as 'user habits',

But YGG turns them into 'regional capability libraries'.

In the future, when a certain project needs specific capabilities:

It will not shout globally but will directly seek the corresponding SubDAO.

The clearer the distribution of capabilities, the more efficient the YGG ecosystem.

Sixth, YGG's growth path is the 'player capability enhancement curve'.

If you look closely at the player's promotion path, you will find that it is not 'identity change', but 'capability evolution':

participation

→ execute

→ stability

→ collaboration

→ contribute

→ organize

→ leadership

→ build

Every advancement is an evolution of capability, not a change in behavior.

This is why players in the YGG system do not 'suddenly disappear', because capabilities are constantly being utilized.

Seventh, YGG allows players to become 'reusable capability assets'.

Traditional blockchain game players are one-time users:

finish the task → no value

If the project cools down → identity disappears

Switching games → everything resets to zero

But YGG's model turns players into 'reusable':

capabilities accumulated from playing game A

will help you qualify in game B

gaining incentives in game C

Gaining recognition in game D

priority invitation in game E

For the first time in players' lives, they have 'capability compounding'.

Eighth, the player capability system will become the core asset of future blockchain games.

The future projects will not ask:

How much do you have in your wallet?

Have you bought an NFT?

Are you an old user?

They will ask:

What can you do?

Are you stable?

How is your execution ability?

Do you have cross-game experience?

Are you a capable player or a one-time player?

Can your reputation support incentives?

Can you participate in collaborative tasks?

In this system, YGG is not a participant, but a creator.

Finally, I want to make a very clear judgment:

In the future, the Web3 gaming industry will no longer use 'player quantity' as the core metric but will use 'player capability structure' as the core of competition.

And now the only organization that systematically trains, records, evaluates, validates, and amplifies player capabilities is YGG.

If in the past blockchain games survived on traffic, the next round of blockchain games will definitely rely on 'capability population' for survival.

YGG has already set up this capability population structure two years in advance.

@Yield Guild Games #YGGPlay $YGG