I have observed that recent chain games are gradually giving up the pursuit of AAA masterpieces and are starting to create lightweight and easily spreadable hit games with more professional teams. At the same time, they no longer prioritize running the blockchain economic model as the primary goal, but instead first pursue gameplay and real revenue.

Today let's talk about the recently popular mobile ARPG-Fableborne, which has just completed its TGE and launched on Binance's contract.

Fableborne gave me the first impression of being highly 'industrialized'. The core team comes from major companies like Konami, Ubisoft, and Blizzard, having raised $12.4M in two rounds of financing (Delphi, Spartan, Animoca, etc.). More importantly, it is a flagship project strongly supported by the Ronin chain. In the current market situation, a mobile project with such resource allocation and funding scale is worth taking the time to study carefully.

After downloading and trying it out, I feel it has the operational feel of 'Diablo' combined with the strategic nature of 'Clash of Clans'. The core is: ARPG + Base Tower Defense. You control heroes on your phone to raid other people's bases (ARPG part), steal resources to upgrade your defenses (Tower Defense part). The smartest design is asynchronous gameplay: there is no need for everyone to be online at the same time for matchmaking, the attack and defense are asynchronous, you can attack whenever you want, with matches lasting a few minutes. This aligns perfectly with today's players' demand for lightweight and portable experiences.

From the data, this gameplay style is still quite popular among a portion of players. Fableborne has operated for three complete seasons, accumulating 380,000 players, with a peak DAU of 108,000 in season 3, and the average daily playtime exceeding 3 hours, with D1 retention stable at 70%+. In season 3, just the Fortune Pass sold for $500,000. This also proves that the game has real revenue-generating capabilities.

December 5th $POWER TGE has launched on Binance Alpha, and the next day it went live with contracts. The performance has been quite good, with an FDV of $270 million. Behind this is the unique economic model of Fableborne, Power Protocol. Its logic is no longer just simple mining and selling, but rather 'behavior equals value'.

The entire ecosystem is not just about Fableborne as a single game, $POWER it is the underlying protocol token. Real player behaviors such as combat, consumption, and social interactions will drive token demand, and players' actual competitive performance will affect their share of $POWER rewards. For example, the income from the Webshop will flow back into the ecosystem, and as more apps connect to Power Protocol in the future, $POWER the consumption scenarios will continue to expand.

Finally, let's talk about the current participation opportunities:

The S4 season has just started, and the main event is the guild wars that begin on December 10th. This time, a dynamic prize pool mechanism has been introduced: 70% of the Webshop revenue will be directly injected into the $POWER prize pool.

The gameplay is very straightforward: join a guild - raid for points - improve ranking - share the prize pool. The level of competition determines the reward share, NFTs are optional for value-added benefits and not a barrier to gameplay; those interested can download and give it a try.

iOS: http://fableborne.onelink.me/3aPb/PlayS4

Android: http://fableborne.onelink.me/fKDl/mpzfruva